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ck3-strategy-advisor

ck3-strategy-advisor

by thomandretti

CK3 Strategy Advisor (MCP server)

CI

A local Model Context Protocol server that reads your Crusader Kings III save file and exposes your strategic situation to Claude as compact, curated tools. Ask Claude "what's my situation?" and it can pull your realm overview, military, succession, diplomacy, vassals, factions, and expansion options straight from your latest save.

It is read-only: it never modifies your save or your game.

Requirements

  • Node.js ≥ 22

  • Non-Ironman saves only. Ironman saves are stored in a binary format; the advisor detects them and returns a friendly message instead of mis-parsing. Play (or re-save) without Ironman to use the advisor.

  • Mid/late-game saves are large (the embedded game state is ~200+ MB of text); parsing one peaks at roughly 1.1 GB of memory and takes a couple of seconds.

Related MCP server: vic3-mcp

Install & build

npm install
npm run build

Configuration

The server finds your save and game directories from environment variables, with WSL//mnt/c discovery as a fallback:

Variable

Purpose

Default

CK3_SAVE_DIR

Folder containing your .ck3 saves

auto-discovered at /mnt/c/Users/*/Documents/Paradox Interactive/Crusader Kings III/save games

CK3_GAME_DIR

CK3 game install (for localization)

/mnt/c/Program Files (x86)/Steam/steamapps/common/Crusader Kings III/game

CK3_GAME_DIR is optional. Without it, titles/traits are shown as their raw game keys instead of localized names — everything else still works.

The server reads the newest readable .ck3 in the save directory. CK3 autosaves are written in a binary token format (the same one Ironman uses) regardless of whether you play Ironman, and the advisor can't decode it — so it automatically skips binary autosaves/Ironman saves and uses your newest normal save instead. You don't need to delete or rename autosaves; just keep making ordinary saves and the freshest one is picked up.

Register with Claude

Add it as a local stdio MCP server. In Claude Code:

claude mcp add ck3-advisor -- node /absolute/path/to/ck3mod/dist/index.js

Or in Claude Desktop, add to claude_desktop_config.json:

{
  "mcpServers": {
    "ck3-advisor": {
      "command": "node",
      "args": ["/absolute/path/to/ck3mod/dist/index.js"],
      "env": {
        "CK3_SAVE_DIR": "/mnt/c/Users/you/Documents/Paradox Interactive/Crusader Kings III/save games"
      }
    }
  }
}

Workflow

  1. Play CK3 (non-Ironman). Save your game whenever you want fresh advice.

  2. Ask Claude about your realm. Each tool response is stamped with the save's in-game date and how long ago it was read, so you know how current it is.

  3. Saved again? Just ask again — the server re-reads the newest save automatically.

Tools

Tool

What it returns

realm_overview

Ruler, primary title & tier, house, gold/prestige/piety, date. Start here.

military

Levy + total mobilised strength, and ongoing wars (side, casus belli, target, score).

succession

Heirs in order, succession & gender laws, rival claimants.

diplomacy

Alliances, truces, independence, and who most dislikes you.

vassals

Your most powerful vassals: power owed, opinion, council seat, faction danger flag.

titles

Titles you personally hold, grouped by tier, each with its de jure liege.

factions

Factions targeting you: type, strength vs. their threshold, members, leader.

expansion

Stored claims (pressed/unpressed), unheld de jure titles, ongoing-war targets.

find_character

Search living characters by (partial) name → ids.

character

Full dossier for one character id: traits, skills, wealth, claims.

foreign_realm

Look up any realm by name/key — ruler, army, allies, liege, active wars.

Known limitations (v1)

These reflect what is and isn't stored in the save:

  • Names are stored in CK3's encoded form; find_character normalizes and does best-effort substring matching, so very stylized names may not match.

  • Claims are reported as pressed/unpressed — CK3 does not store a strong/weak distinction in the save.

  • Men-at-arms are not broken out per ruler in the save; military reports the realm's mobilisation totals.

  • Opinion values (e.g. in diplomacy/vassals) are approximate, summed from stored opinion modifiers rather than the game's computed total.

  • Localization is English-only, ignores $KEY$ interpolation, and is currently unverified against a real CK3 install (developed against a test fixture). Real .yml quirks — a leading BOM, § colour codes and # comments inside values, deeply nested subfolders — may not all be handled. Without CK3_GAME_DIR, titles and traits appear as their raw game keys.

  • expansion lists stored levers (claims, unheld de jure titles, active-war CBs), not a full computed enumeration of every possible casus belli.

Development

npm test        # run the vitest suite
npm run test:watch
npm run lint    # eslint (typescript-eslint, flat config)
npm run format  # prettier --write (check-only: npm run format:check)
npm run dev     # run the server from source via tsx

The verified gamestate field paths the extractors rely on are documented in docs/save-schema.md, and scripts/inspect-section.mjs / scripts/check-paths.mjs help map new fields against a real save.

Distribution (future)

The documented path for shipping this to non-developers is MCPB (a self-contained bundle with the Node runtime), so it can be installed without a local Node/npm setup. The current release targets the local stdio prototype above.

License

MIT © Thom Andretti

This is an unofficial, fan-made tool. Crusader Kings III is a trademark of Paradox Interactive AB. This project is not affiliated with or endorsed by Paradox Interactive.

Available Tools

11 tools
characterCharacterA
Read-only

Detailed dossier for one character by id — needs an id; use find_character if you only have a name. Traits, skills, gold/prestige/piety, health/stress, primary title, and claims (pressed/unpressed; CK3 does not store strong/weak).

Inputs: id (required).

diplomacyDiplomacyA
Read-only

Active alliances and truces, independence status, and the characters with the most negative opinion of you (approximate, from stored opinion modifiers). Does not include marriage candidates or neighbour-opinion (not stored in the save).

Inputs: no named parameters.

expansionExpansionA
Read-only

Stored expansion levers: your title claims (pressed/unpressed — CK3 does not store strong/weak), de jure titles in your realm that are currently unheld, and the targets of your ongoing wars. This lists STORED data, not a full computed enumeration of every possible casus belli.

Inputs: no named parameters.

factionsFactionsA
Read-only

Factions currently targeting you: type, strength vs. the threshold that triggers their demand (peasant factions use discontent), member count, and leader.

Inputs: no named parameters.

find_characterFind CharacterA
Read-only

Search living characters by (partial) first name; returns ids to pass to character. Best-effort: CK3 stores names in an encoded form, so matching is approximate.

Inputs: name (required).

foreign_realmForeign RealmA
Read-only

Look up any realm by name or title key (e.g. "Scotland", "k_france") — its ruler, army strength, allies, liege, and active wars. For your own realm use realm_overview.

Inputs: name (required).

militaryMilitaryA
Read-only

Player's military strength (levy + total mobilised strength) and ongoing wars (side, casus belli, target, war score). Note: CK3 does not store a men-at-arms breakdown, so only realm totals are shown.

Inputs: no named parameters.

realm_overviewRealm OverviewA
Read-only

Snapshot of the player's ruler and realm: name, primary title & tier, house, gold, prestige, piety, and in-game date. Start here for 'what's my situation'. For military/wars use military; for heirs use succession.

Inputs: no named parameters.

successionSuccessionA
Read-only

Heirs for the player's primary title, in order, plus succession & gender laws and rival claimants. Note: CK3 does not store a partition preview, so which heir inherits which title is not simulated.

Inputs: no named parameters.

titlesHeld TitlesA
Read-only

Titles you personally hold (your domain), grouped by tier (empire/kingdom/duchy/county/barony), each with its de jure liege. For titles held by your vassals, see vassals.

Inputs: no named parameters.

vassalsVassalsA
Read-only

Your most powerful direct vassals: military power owed, approximate opinion of you, council seat, and whether they're in a faction against you (danger flag).

Inputs: no named parameters.

Tool Schema Changelog

Recent tool additions, removals, and schema changes observed during successful MCP inspections.

Loading tool schema changelog…

    TDQS

    A4.4/5.0

    Scored across 11 tools

    Disambiguation5/5

    Each tool targets a distinct aspect of the game (character details, diplomacy, expansion, factions, etc.) with minimal overlap. The descriptions clarify boundaries, e.g., `character` is for a specific character vs. `realm_overview` for the player's snapshot.

    Naming Consistency4/5

    All names use lowercase with underscores (snake_case). Most are noun phrases (e.g., `factions`, `titles`), while some are verb-noun (`find_character`, `foreign_realm`). The pattern is mostly consistent and clear, though not perfectly uniform.

    Tool Count5/5

    With 11 tools, the set is well-scoped for a strategy advisor in CK3. Each tool covers a key gameplay area without unnecessary bloat, striking a good balance between breadth and focus.

    Completeness4/5

    The tool set covers major gameplay aspects: character, realm, military, diplomacy, succession, vassals, factions, expansion, titles, and foreign realms. Minor gaps exist (e.g., marriage candidates, detailed council info) but are explicitly noted as limitations of the stored data.

    Maintenance

    ActivityNo data
    ResponsivenessOutdated data

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