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thomandretti

ck3-strategy-advisor

by thomandretti

CK3 Strategy Advisor (MCP server)

CI

A local Model Context Protocol server that reads your Crusader Kings III save file and exposes your strategic situation to Claude as compact, curated tools. Ask Claude "what's my situation?" and it can pull your realm overview, military, succession, diplomacy, vassals, factions, and expansion options straight from your latest save.

It is read-only: it never modifies your save or your game.

Requirements

  • Node.js ≥ 22

  • Non-Ironman saves only. Ironman saves are stored in a binary format; the advisor detects them and returns a friendly message instead of mis-parsing. Play (or re-save) without Ironman to use the advisor.

  • Mid/late-game saves are large (the embedded game state is ~200+ MB of text); parsing one peaks at roughly 1.1 GB of memory and takes a couple of seconds.

Related MCP server: Personal Resume Agent

Install & build

npm install
npm run build

Configuration

The server finds your save and game directories from environment variables, with WSL//mnt/c discovery as a fallback:

Variable

Purpose

Default

CK3_SAVE_DIR

Folder containing your .ck3 saves

auto-discovered at /mnt/c/Users/*/Documents/Paradox Interactive/Crusader Kings III/save games

CK3_GAME_DIR

CK3 game install (for localization)

/mnt/c/Program Files (x86)/Steam/steamapps/common/Crusader Kings III/game

CK3_GAME_DIR is optional. Without it, titles/traits are shown as their raw game keys instead of localized names — everything else still works.

The server reads the newest readable .ck3 in the save directory. CK3 autosaves are written in a binary token format (the same one Ironman uses) regardless of whether you play Ironman, and the advisor can't decode it — so it automatically skips binary autosaves/Ironman saves and uses your newest normal save instead. You don't need to delete or rename autosaves; just keep making ordinary saves and the freshest one is picked up.

Register with Claude

Add it as a local stdio MCP server. In Claude Code:

claude mcp add ck3-advisor -- node /absolute/path/to/ck3mod/dist/index.js

Or in Claude Desktop, add to claude_desktop_config.json:

{
  "mcpServers": {
    "ck3-advisor": {
      "command": "node",
      "args": ["/absolute/path/to/ck3mod/dist/index.js"],
      "env": { "CK3_SAVE_DIR": "/mnt/c/Users/you/Documents/Paradox Interactive/Crusader Kings III/save games" }
    }
  }
}

Workflow

  1. Play CK3 (non-Ironman). Save your game whenever you want fresh advice.

  2. Ask Claude about your realm. Each tool response is stamped with the save's in-game date and how long ago it was read, so you know how current it is.

  3. Saved again? Just ask again — the server re-reads the newest save automatically.

Tools

Tool

What it returns

realm_overview

Ruler, primary title & tier, house, gold/prestige/piety, date. Start here.

military

Levy + total mobilised strength, and ongoing wars (side, casus belli, target, score).

succession

Heirs in order, succession & gender laws, rival claimants.

diplomacy

Alliances, truces, independence, and who most dislikes you.

vassals

Your most powerful vassals: power owed, opinion, council seat, faction danger flag.

titles

Titles you personally hold, grouped by tier, each with its de jure liege.

factions

Factions targeting you: type, strength vs. their threshold, members, leader.

expansion

Stored claims (pressed/unpressed), unheld de jure titles, ongoing-war targets.

find_character

Search living characters by (partial) name → ids.

character

Full dossier for one character id: traits, skills, wealth, claims.

foreign_realm

Look up any realm by name/key — ruler, army, allies, liege, active wars.

Known limitations (v1)

These reflect what is and isn't stored in the save:

  • Names are stored in CK3's encoded form; find_character normalizes and does best-effort substring matching, so very stylized names may not match.

  • Claims are reported as pressed/unpressed — CK3 does not store a strong/weak distinction in the save.

  • Men-at-arms are not broken out per ruler in the save; military reports the realm's mobilisation totals.

  • Opinion values (e.g. in diplomacy/vassals) are approximate, summed from stored opinion modifiers rather than the game's computed total.

  • Localization is English-only, ignores $KEY$ interpolation, and is currently unverified against a real CK3 install (developed against a test fixture). Real .yml quirks — a leading BOM, § colour codes and # comments inside values, deeply nested subfolders — may not all be handled. Without CK3_GAME_DIR, titles and traits appear as their raw game keys.

  • expansion lists stored levers (claims, unheld de jure titles, active-war CBs), not a full computed enumeration of every possible casus belli.

Development

npm test        # run the vitest suite
npm run test:watch
npm run lint    # eslint (typescript-eslint, flat config)
npm run dev     # run the server from source via tsx

The verified gamestate field paths the extractors rely on are documented in docs/save-schema.md, and scripts/inspect-section.mjs / scripts/check-paths.mjs help map new fields against a real save.

Distribution (future)

The documented path for shipping this to non-developers is MCPB (a self-contained bundle with the Node runtime), so it can be installed without a local Node/npm setup. The current release targets the local stdio prototype above.

License

MIT © Thom Andretti

This is an unofficial, fan-made tool. Crusader Kings III is a trademark of Paradox Interactive AB. This project is not affiliated with or endorsed by Paradox Interactive.

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Maintenance

Maintainers
Response time
0dRelease cycle
3Releases (12mo)
Commit activity

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