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MCP Audio Inspector

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A Model Context Protocol (MCP) server for comprehensive audio file analysis and metadata extraction, designed specifically for game audio development workflows.

Features

  • Comprehensive Metadata Extraction: Uses music-metadata library for detailed audio analysis

  • FFprobe Fallback: Handles exotic and corrupted formats through FFprobe

  • Game Audio Analysis: Specialized analysis for game development use cases

  • Batch Processing: Analyze entire directories of audio files

  • MCP Integration: Seamless integration with Claude Desktop

  • Cross-Platform: Works on Windows, macOS, and Linux

Installation

npm install -g mcp-audio-inspector

Or use with npx:

npx mcp-audio-inspector

Usage

MCP Server Mode (Claude Desktop)

Add to your Claude Desktop configuration:

{
  "mcpServers": {
    "audio-inspector": {
      "command": "npx",
      "args": ["-y", "mcp-audio-inspector"],
      "env": {}
    }
  }
}

Standalone CLI Mode

Analyze a single file:

npx mcp-audio-inspector --standalone path/to/audio.mp3

Batch analyze a directory:

npx mcp-audio-inspector --batch path/to/audio/directory

Save output to file:

npx mcp-audio-inspector --standalone audio.wav --output analysis.json

Supported Formats

Primary Support (music-metadata):

  • MP3, WAV, FLAC, OGG, M4A, AAC, WMA, AIFF, AU, WebM, Opus, APE, MP4

Extended Support (FFprobe fallback):

  • Any format supported by FFmpeg

MCP Tools

analyze_audio_file

Analyze a single audio file and extract comprehensive metadata.

Parameters:

  • filePath (string, required): Path to the audio file

  • includeGameAnalysis (boolean, optional): Include game-specific analysis (default: true)

analyze_audio_batch

Analyze all audio files in a directory.

Parameters:

  • directoryPath (string, required): Path to directory containing audio files

  • recursive (boolean, optional): Search subdirectories recursively (default: false)

  • includeGameAnalysis (boolean, optional): Include game-specific analysis (default: true)

get_supported_formats

Get list of supported audio formats.

Output Schema

The tool returns comprehensive metadata including:

{
  "file": {
    "path": "string",
    "name": "string", 
    "size": "number",
    "modified": "ISO date string"
  },
  "format": {
    "container": "string",
    "codec": "string",
    "lossless": "boolean",
    "duration": "number",
    "bitrate": "number",
    "sampleRate": "number",
    "channels": "number",
    "bitsPerSample": "number"
  },
  "tags": {
    "title": "string",
    "artist": "string",
    "album": "string",
    "year": "number",
    "genre": "string",
    "track": "number",
    "comment": "string"
  },
  "gameAudio": {
    "suitableForLoop": "boolean",
    "recommendedCompressionFormat": "string",
    "estimatedMemoryUsage": "number",
    "platformOptimizations": {
      "mobile": "string",
      "desktop": "string", 
      "console": "string"
    },
    "compressionRatio": "number",
    "gameDevNotes": "string"
  }
}

Game Audio Analysis

The inspector includes specialized analysis for game development:

  • Loop Suitability: Determines if audio is suitable for looping

  • Compression Recommendations: Suggests optimal compression formats

  • Memory Usage Estimation: Calculates uncompressed memory requirements

  • Platform Optimizations: Platform-specific optimization suggestions

  • Game Development Notes: Actionable recommendations for game audio

Requirements

  • Node.js 18+

  • FFmpeg/FFprobe (for fallback support)

Complete Documentation

This README provides a quick overview. For comprehensive documentation:

🚀 Getting Started

🎮 Workflows & Tutorials

🔧 Support & Troubleshooting

License

MIT License - see LICENSE file for details.

Contributing

Contributions welcome! Please read our Contributing Guide and submit pull requests to our GitHub repository.

Support

-
security - not tested
A
license - permissive license
-
quality - not tested

Resources

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