blizzard-wow-mcp
The blizzard-wow-mcp server provides read-only access to World of Warcraft character and game data via the Blizzard API. Key capabilities:
Character Profile: Get summary (level, class, spec, race, faction, guild, item levels, achievement points, last login, Armory URL).
Equipment: List equipped items with slot, name, item level, quality, enchantments, sockets, and stats.
Mythic+: Fetch seasonal rating, best dungeon runs (keystone level, affixes, duration, completion time).
Item Lookup: Search items by name with quality/ilevel filters; retrieve detailed info (stats, weapon damage, effects, durability, vendor prices).
Realm Resolution: Resolve realm names to slugs needed by other tools.
Raw Sub-Resources: Access any other character data (raids, talents, professions, PvP, reputations, collections, achievements, etc.) via a flexible tool that strips redundant objects.
Region & Locale: Configure via environment variables for US, EU, APAC regions and multiple locales.
Run Modes: Operate as a stdio MCP server or a stateless HTTP server for easy integration.
Authentication & Limits: OAuth2 client-credentials flow with token caching, automatic retries, and rate limit handling.
Non-destructive: All tools are read-only, idempotent, and safe to call repeatedly. Character/realm name handling is case-insensitive, with automatic slugification.
Provides tools for retrieving World of Warcraft character data from the Blizzard API, including character summaries, equipment, Mythic+ ratings, realm lookups, and other character sub-resources.
Click on "Install Server".
Wait a few minutes for the server to deploy. Once ready, it will show a "Started" state.
In the chat, type
@followed by the MCP server name and your instructions, e.g., "@blizzard-wow-mcpWhat's the Mythic+ score for my shaman on Draenor?"
That's it! The server will respond to your query, and you can continue using it as needed.
Here is a step-by-step guide with screenshots.
blizzard-wow-mcp
An MCP server exposing World of Warcraft character data from the Blizzard API.
It targets the MCP 2026-07-28 specification via the Python SDK v2 (mcp>=2). Everything it does is read-only: it authenticates with the OAuth2 client-credentials flow, so it can reach any public character profile, but none of the /profile/user/* endpoints — those require the authorization-code flow with an end user in the loop.
Requirements
Python 3.14+
Blizzard API credentials — create a client at develop.battle.net/access/clients
Related MCP server: wow-casc-mcp-server
Setup
uv syncThen set your credentials:
export BLIZZARD_CLIENT_ID=...
export BLIZZARD_CLIENT_SECRET=...Variable | Required | Default | Notes |
| yes | — | Server refuses to start without it |
| yes | — | Server refuses to start without it |
| no |
| One of |
| no |
| Any locale the region supports, e.g. |
Running
uv run server.py # stdio (default)
uv run server.py --http # stateless streamable HTTP on :8000/mcpThe package also installs a blizzard-wow-mcp console script that does the same thing.
Claude Desktop / MCP client config
{
"mcpServers": {
"wow": {
"command": "uv",
"args": ["run", "--directory", "/path/to/wow-armory-mcp2", "server.py"],
"env": {
"BLIZZARD_CLIENT_ID": "...",
"BLIZZARD_CLIENT_SECRET": "...",
"BLIZZARD_REGION": "eu"
}
}
}
}Verifying it works
In --http mode the server is stateless and returns plain JSON, so curl is enough to smoke-test it — no session ID and no initialized notification needed.
Start it in one shell:
BLIZZARD_CLIENT_ID=... BLIZZARD_CLIENT_SECRET=... uv run server.py --httpCheck it is up and negotiating:
curl -s -X POST http://localhost:8000/mcp \
-H 'Content-Type: application/json' \
-H 'Accept: application/json, text/event-stream' \
-d '{"jsonrpc":"2.0","id":1,"method":"initialize","params":{"protocolVersion":"2025-11-25","capabilities":{},"clientInfo":{"name":"curl","version":"1.0"}}}'List the tools — the quickest single check that the server is wired up:
curl -s -X POST http://localhost:8000/mcp \
-H 'Content-Type: application/json' \
-H 'Accept: application/json, text/event-stream' \
-d '{"jsonrpc":"2.0","id":2,"method":"tools/list","params":{}}'Call a tool, which exercises the credentials and the round-trip to Blizzard. wow_find_realm is the cheapest one — it needs no character name:
curl -s -X POST http://localhost:8000/mcp \
-H 'Content-Type: application/json' \
-H 'Accept: application/json, text/event-stream' \
-d '{"jsonrpc":"2.0","id":3,"method":"tools/call","params":{"name":"wow_find_realm","arguments":{"query":"twisting"}}}'A few gotchas:
The
Acceptheader must list bothapplication/jsonandtext/event-stream. That is a streamable-HTTP requirement, not optional.If your shell has
HTTPS_PROXYorALL_PROXYset, add--noproxy '*'or curl will try to proxy localhost and hang.A tool call that comes back with
"isError": trueand a 403 usually means bad or unset credentials, or that outbound access tooauth.battle.netis blocked.
Tools
Tool | Purpose |
| Level, class, spec, race, faction, guild, item level, achievement points, last login, Armory URL |
| Every equipped item with slot, name, item ID, item level, quality, enchantments, stats, sockets and tier set |
| Mythic+ season rating and best runs, sorted by rating. Defaults to the character's most recent season |
| Find items by name, filtered by quality and item level, to get the ID |
| An item's own record by ID: stats, weapon damage, effects, binding, durability and vendor prices |
| Escape hatch for any other character sub-resource — raid progression, talents, professions, PvP, reputations, collections, and so on |
| Resolve a realm name to the slug the other tools need |
All tools are annotated read-only, idempotent and non-destructive.
Everything except wow_character_resource and wow_find_realm returns structured Pydantic models rather than raw Blizzard JSON. wow_character_resource returns the raw payload with Blizzard's self-referential key/href link objects stripped, which typically removes 30–50% of the tokens without losing anything a model would use. Its resource argument is constrained to a fixed list: achievements, appearance, collections/mounts, collections/pets, collections/toys, encounters/dungeons, encounters/raids, hunter-pets, professions, pvp-summary, quests/completed, reputations, specializations, statistics, titles.
Item stats: base vs. worn
There are two sources of item stats, and they answer different questions.
wow_item reads /data/wow/item/{id}, whose preview_item block carries the item's base form — Blizzard renders it at the item's default bonus list. The endpoint takes no bonus-list or context parameter, so for gear that scales (most modern raid and Mythic+ drops, which ship at many item levels under one item ID) the stats it reports will not match any particular character's copy.
wow_character_equipment reports what a character is actually wearing, rendered with that instance's real bonus list — so its stats, sockets and item_level are authoritative for that character. Each equipped item also carries an item_id, which is what you feed to wow_item.
Neither can resolve arbitrary bonus IDs — an auction listing's bonus_lists cannot be turned into stats through any public endpoint.
Searching for items
wow_item_search is the only way into the item data by name; Blizzard exposes no endpoint that enumerates items. Matching is token-based rather than substring, so Thunderfury matches and fury does not. Results are sorted by item level descending and carry classification only — feed an id to wow_item for the stat block.
The search API filters on a locale-qualified field name (name.en_GB, not name), which makes BLIZZARD_LOCALE load-bearing in a way it is not for any other endpoint. A locale the region does not serve yields either an empty result set or a 400; both are reported with a message naming the locale. If you change BLIZZARD_REGION, change BLIZZARD_LOCALE to match.
The filter encoding — locale-qualified fields, [min,max] ranges, _page / _pageSize — is taken from Blizzard's documentation rather than from a captured response, and lives entirely in _item_search_params. If a live call disagrees, that one function is the only thing to change.
Notes on names and realms
Realm names are slugified automatically — Kil'jaeden becomes kiljaeden, Área 52 becomes area-52 — and character names are lowercased and percent-encoded, so you can pass them as a player would write them.
If a lookup 404s, the likely causes are: the character does not exist on that realm, the realm slug is wrong, the character is below level 10, or it has not logged in since the last expansion. Call wow_find_realm to confirm the slug before retrying, and check BLIZZARD_REGION.
Blizzard's quota is 100 requests/second and 36,000/hour per client. The server caches the access token for its lifetime (refreshing 60s before expiry) and retries once on a 401, so ordinary use stays well inside that.
Development
Linting is configured for ruff (line length 100, targeting py314):
uvx ruff check .
uvx ruff format .Tests
uv sync # installs the dev group
uv run pytestThe suite is offline — every Blizzard call is served by an httpx.MockTransport, so no
credentials and no network access are needed:
tests/test_helpers.py— realm slugging, character normalisation,slim(), timestamp conversion, and the localised-name fallback search results need.tests/test_client.py— token caching and refresh, the single 401 retry, extra query parameters merging without clobbering the namespace, and the mapping from HTTP status codes to readableBlizzardErrormessages.tests/test_tools.py— all seven tools, including field mapping, missing optional fields, equipment stat/socket/set parsing, item detail frompreview_item, item search filter encoding and locale handling, Mythic+ season defaulting and run ordering, and realm-search matching.
CI
.github/workflows/ci.yml runs ruff and the test suite on Python 3.14 for every pull request,
plus weekly on Mondays at 06:00 UTC and on demand via workflow dispatch.
Pull request runs use uv sync --locked, so they install exactly what uv.lock pins and fail if
the lock has drifted from pyproject.toml. The weekly run uses --upgrade instead, resolving
dependencies fresh so it surfaces upstream releases that break the server — which a run pinned to
the lockfile would never catch.
License
Maintenance
Resources
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