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    Enables two LLMs to play Tic-Tac-Toe against each other autonomously using a shared tool and an SSE relay. The server facilitates agent-to-agent communication by holding tool responses until the opponent makes a move, managing the game state in real-time.
    1
    Apache 2.0
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    This MCP server provides real-time integration between Elite Dangerous and Claude Desktop, enabling AI-powered analysis of your gameplay data and dynamic generation of EDCoPilot custom content.
    1
    MIT
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    A Minecraft MCP Server powered by Mineflayer API. It allows to control a Minecraft character in real-time, allowing AI assistants to build structures, explore the world, and interact with the game environment through natural language instruction
    22
    37
    704
    Apache 2.0
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    Enables local CLI and desktop MCP clients to control the MazeBench 3D game engine via stdio, with real-time browser viewing, action recording, and post-run summaries and replays.
    MIT
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    An MCP server that provides Claude direct access to D\&D Beyond accounts to manage characters, campaigns, and sourcebook content. It enables users to search for spells and monsters, retrieve character data, and read owned digital books through an authenticated session.
    5
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    An MCP server that generates RuneLite Goal Planner import strings from natural language goal descriptions, enabling assistants to create paste-ready share codes for Old School RuneScape goal planning.
    3
    2
    BSD 2-Clause "Simplified"
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    Connects Claude to Disney Lorcana card data to enrich collections, search cards, find song synergies, and analyze decks.
    10
    6
    MIT
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    An MCP server that enables LLMs to build physically valid Lego models by enforcing catalog-only parts, no overlaps, stud-to-tube connections, and other real-world constraints.
    8
    1
    MIT
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    An MCP server that exposes a live Dwarf Fortress fort to an AI agent as a small set of curated, semantic tools — a fortress co-pilot and early-warning advisor, not an autopilot. It provides read-only sensors and reference tools to observe the game state and retrieve game data.
    37
    84
    ISC
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    An MCP server that connects AI assistants to the Steam Web API and storefront, enabling game library analysis, mood-based backlog recommendations, wishlist evaluation, and storefront searches.
    8
    20
    MIT
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    MCP server that connects AI clients to the arena-hero game's browser-stored exploration data via WebSocket, enabling queries for resource and obstacle coordinates.
    6
    13
    MIT
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    An MCP server that lets LLM agents play full games of Civilization VI. It connects to a running game and provides tools for unit movement, city management, diplomacy, and more, all through the game's rule-enforcing APIs.
    76
    151
    MIT