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  • A
    license
    A
    quality
    D
    maintenance
    A tool that helps manage and synchronize MCP server configurations across different AI assistant clients (Cline, Roo Code, WindSurf, Claude), automating the process of retrieving, listing, adding, and removing server configurations from client configuration files.
    6
    2 npm
    1
    MIT
  • F
    license
    Not graded
    quality
    D
    maintenance
    Connects Claude Code to the Unity Editor via MCP, enabling AI-driven control of scenes, assets, components, UI, animations, and more through 91 tools.
    2
    -
  • A
    license
    A
    quality
    A
    maintenance
    Control the Unity Editor from any MCP host. One package install, one click, and your AI assistant can see your scene, create objects, and talk to the console. Patina is a Rust MCP server paired with a C# Unity bridge. It connects your favorite AI coding tool directly to the Unity Editor over a local TCP channel, with zero manual config.
    4
    3
    MIT
  • A
    license
    B
    quality
    C
    maintenance
    A bridge between Unity and AI assistants that enables AI to interact with Unity game environments through a standardized interface for code execution, scene analysis, and runtime debugging.
    3
    39 npm
    7
    MIT
  • A
    license
    B
    quality
    A
    maintenance
    Provides AI assistants with comprehensive control over Unity Hub and Unity Editor through over 200 specialized tools for project management and scene manipulation. It enables users to perform complex tasks like script creation, asset management, and project builds using natural language commands.
    80
    211 npm
    471
    -
  • A
    license
    Not graded
    quality
    C
    maintenance
    A lazy router for Claude Code skills that exposes a library of skills through search, load, and reindex MCP tools, reducing context usage by only loading skills on demand.
    7 npm
    7
    MIT
  • A
    license
    Not graded
    quality
    C
    maintenance
    Indexes Unity projects into a SQLite database and exposes 23 MCP tools for Claude to explore scenes, prefabs, scripts, and assets via structured queries.
    1
    MIT
  • A
    license
    Not graded
    quality
    Not graded
    maintenance
    Exposes Unity Editor project context and manipulation tools to AI coding agents, enabling automated scene hierarchy analysis, script inspection, and asset management. It supports both read and write operations including GameObject editing, component configuration, and animation authoring within the Unity environment.
    2
    -
  • A
    license
    Not graded
    quality
    A
    maintenance
    A bridge enabling seamless communication between Unity and Large Language Models via the Model Context Protocol, allowing developers to automate workflows, manipulate assets, and control the Unity Editor programmatically.
    14,430
    MIT
  • A
    license
    Not graded
    quality
    A
    maintenance
    Seamless automation and intelligent control over your Unity projects. By integrating with the MCP server and client, it allows AI agents or external tools to interact with your Unity environment—creating, modifying, and managing GameObjects, Components, Assets, Scenes, and more.
    4,343
    Apache 2.0
  • A
    license
    Not graded
    quality
    B
    maintenance
    Allows MCP clients like Claude Desktop or Cursor to perform Unity Editor actions, including asset management, scene modification, and game mechanic testing.
    22
    MIT
  • A
    license
    Not graded
    quality
    C
    maintenance
    Enables real-time control of Unity Editor through natural language commands, allowing AI to manipulate game objects, run automated tests, manage scenes, and perform batch operations with undo support.
    7 npm
    4
    MIT
  • A
    license
    Not graded
    quality
    C
    maintenance
    An MCP server for Unity that enables AI agents to query and control the Unity Editor, providing tools for scene management, object manipulation, and asset browsing.
    MIT