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  • A
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    Enables AI assistants to control and automate Unreal Engine through a native C++ Automation Bridge plugin. It supports a comprehensive range of tasks including asset management, actor manipulation, editor control, and blueprint graph editing.
    1,312 npm
    1
    MIT
  • F
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    Bridges OpenCode to Unreal Engine 5 editor via a local TCP connection, enabling interaction with the editor such as querying project structure, managing assets and actors, and generating code.
    -
  • A
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    Controls Unreal Engine 5 editor from AI coding assistants, enabling 280 commands across 13 categories for materials, blueprints, Niagara VFX, and more.
    100
    49 PyPI
    40
    Mozilla Public 2.0
  • A
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    Enables natural language interaction with Unreal Engine, providing 127 tools across 16 subsystems for tasks like actor manipulation, asset management, blueprint creation, and more, using built-in Python and Remote Control plugins.
    100
    8
    MIT
  • A
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    Enables AI assistants to directly control and interact with the Unreal Editor through natural language, allowing tasks such as spawning actors, building levels, creating materials, and running Python scripts.
    8
    MIT
  • A
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    maintenance
    MCP server for Unreal Engine 5, built into the editor: 2,000+ tools that let AI agents like Claude Code create and edit Blueprints, materials, levels, Niagara and animation, with every change read back and verified.
    4
    15
    3
    MIT
  • A
    license
    A
    quality
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    maintenance
    Universal Industrial-grade MCP Server for CAD automation, Headless DXF engine, AECO standards, and CE3X ConTech bridge.
    15
    54 PyPI
    Apache 2.0
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    Custom MCP server that lets AI control Autodesk Maya 2022+ directly, using code execution and self-discovery rather than hundreds of predefined tools. Includes structured tools for Unreal Engine asset preparation, validation, and FBX export.
    16
    MIT
  • A
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    A
    quality
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    Enables LLM agents to author EisenScript procedural grammars and render them headlessly into Wavefront OBJ meshes, returning vertex/face counts and bounding boxes alongside validation, linting, PNG previews, mesh-format conversion, batch gallery rendering, and Unreal import.
    12
    MIT
  • A
    license
    A
    quality
    A
    maintenance
    Enables MCP clients to drive native CAD and 3D applications—Autodesk Fusion, Blender, and Unreal Engine—by planning work, executing trusted Python, inspecting real geometry, revising editable source files, and handing assets between applications. Each job keeps durable state, revision checks, and artifact hashes, with role-based handoffs for planning, modeling, geometry QA, interchange, and review.
    9
    1
    MIT
  • A
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    quality
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    Enables Claude to control Unreal Engine 5 editor, spawn actors, build materials, author Blueprints, and more, with zero plugin installation.
    31
    651 PyPI
    MIT
  • A
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    B
    quality
    B
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    Enables vision-capable AI clients to read and adjust Capture One on macOS through local MCP stdio or JSON CLI, including curves, color tools, film grain, masks, reference matching, and real previews of rendered edits.
    6
    1
    MIT
  • A
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    quality
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    Enables vision-capable AI clients to read and adjust Capture One on Windows through an MCP stdio server (plus a JSON CLI), applying exposure, curves, color, layer and mask edits and returning real Capture One-rendered previews. It runs a local bridge to C1's native parameters with no presets, screenshots or synthetic input.
    6
    1
    MIT
  • A
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    quality
    A
    maintenance
    A local MCP server that lets coding agents turn conversational prompts into deterministic, re-runnable recipes for 3D objects, walkable worlds, and playable games, all stored on your own disk without API keys or cloud rendering. Those recipes can be edited in place and exported to the browser, Godot, Unity, Unreal, Blender, glTF/OpenUSD, or print-ready STL and 3MF at true scale.
    4
    Apache 2.0
  • A
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    quality
    B
    maintenance
    Enables Claude and other MCP clients to control Autodesk Maya 2024 through 244 typed tools, including modeling, rigging, previs, FX, Arnold rendering, asset libraries, AI 3D generation, and a real-time change stream for Unreal.
    MIT
  • A
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    An MCP server enabling AI agents to author Unreal Engine 5 scenes directly, with tools for spawning actors, building PCG graphs, validating physics, generating terrain, and more through a single MCP connection.
    12
    MIT
  • A
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    B
    maintenance
    Headless InDesign document composition via MCP: parse IDML templates, convert content to ICML stories, and compose complete newspaper IDML files conversationally.
    BSD 3-Clause
  • A
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    quality
    B
    maintenance
    Provides a remote design engine for AI clients to create app screens, icons, illustrations, and charts as clean SVG, saved to SVG Lab projects and exportable as SVG, PNG, or PDF.
    CC BY-4.0
  • A
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    Enables AI coding agents to build professional websites using a curated component registry, WCAG-verified design systems and tokens, a human-in-the-loop visual editor, and real-browser Chromium QA that verifies rendered pages and iterates on fixes. It exposes deterministic design decisions, screenshots and evidence-backed quality scores as MCP tools over stdio or Streamable HTTP.
    Apache 2.0
  • A
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    An MCP server for AI-driven Blender↔Unreal Engine bridge, providing 62 tools for 3D modeling, scene validation, and asset transfer across both engines.
    1
    MIT
  • A
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    F
    maintenance
    Multi-protocol IPC adapter layer for integrating DCC software (Maya, Houdini, Blender, Unreal, Unity) with MCP, enabling tool registration and remote control across multiple transport protocols.
    1
    MIT
  • A
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    quality
    C
    maintenance
    Enables AI assistants to control Unreal Engine editor through natural language, supporting scene setup, asset management, and level editing via the engine's Remote Execution protocol.
    MIT
  • A
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    maintenance
    Enables AI agents to act as game artists by creating and iterating on game art through MCP tools backed by a knowledge base and genre templates, with a local studio for review, feedback, versioning, and export of engine-ready assets.
    1
    Apache 2.0