IRSofka Unreal Engine MCP
Provides tools for interacting with Unreal Engine 5.8 through the IRSofkaStationCore plugin, exposing six master domains (ue_world, ue_blueprint, ue_material, ue_media, ue_vision, ue_pipeline) plus ue_station_status. Domain calls are executed on Unreal's GameThread with transaction rollback, and the server reports whether an editor listener is actually detected (standalone_listener, plugin not loaded, or bridge alive).
This server does not currently have a deployable release on Glama. Follow the repository's setup instructions to install and configure it for your MCP client, including any required credentials and local dependencies.
IRSofka Unreal Engine MCP
Station-side MCP bridge for the IRSofkaStationCore Unreal Engine 5.8 plugin.
Licenced under the Business Source License 1.1 by PT IRSofka Data Teknologi (NIB (OSS) 1258 0003 4132 6 · D&B DUNS 5645 3618 4 · admin@irsofka.co.id · irsofka.co.id). "Unreal Engine" is a trademark of Epic Games and is used here descriptively: no Epic code is contained in this repository — the transport is ours, written against our own plugin.
Why this repository exists
The project owner's instruction of 2026-10-15 15:26: one ai-station repository becomes three — IRSofka Blender MCP, IRSofka ComfyUI MCP, IRSofka Unreal Engine MCP — because the Unreal bridge "will be changed completely and adapted", and a repository that is going to be rewritten must be able to carry its own version, licence and tests.
Related MCP server: VERA MCP Server
Architecture: the plugin is the receiver, the station is the caller
Stated by the project owner on 2026-10-15 15:02, implemented as two measurable states:
condition | behaviour |
plugin listener present on | the bridge is live: domain calls are executed on Unreal's GameThread by |
plugin not detected | the plugin does what a normal plugin does — nothing is broken, nothing is simulated. Every MCP tool answers |
ue_station_status() measures rather than remembers: it opens the socket now, so "engine not
started", "plugin not loaded" and "bridge alive" remain three different facts in the log instead of
collapsing into one word for failure.
AI engine (Qoder / Antigravity)
│ MCP over stdio — 12 tools total:
│ • Diagnostic: ue_station_status
│ • 6 Master Domains: ue_world, ue_blueprint, ue_material, ue_media, ue_vision, ue_pipeline
│ • Extended Native Automation: ue_importer, ue_landscape, ue_cmd, ue_python, ue_level
▼
server.py ──► bridge.py ── TCP 127.0.0.1:9877, one JSON line per call ──► IRSofkaStationCore (C++)
└─ GameThread task runner,
transaction rollbackTools & Verification Status
Tool | Category | Status | Notes |
| Diagnostics | Verified | Socket probe verifies offline/online listener states (10/10 test_bridge) |
| Master Domain | Verified | Spawning, transforms, folder hierarchy, actor deletion, level streaming |
| Automation | Verified | Direct console command execution on GameThread |
| Automation | Verified | Python execution & REPL on GameThread |
| Management | Verified | Level create, open, save, and inspector |
| Master Domain | Verified | Viewport capture to disk / artifact folder and camera framing |
| Master Domain | Verified | Multi-step transaction pipeline with Partial Success isolation |
| Master Domain | Compiled / Bridge Tested | Node graph & fuzzy pin connection; pending live editor deep test |
| Master Domain | Compiled / Bridge Tested | Parameter assignment & inspection; pending live editor deep test |
| Master Domain | Compiled / Bridge Tested | Sound & Niagara trigger; pending live editor deep test |
| Automation | Compiled / Bridge Tested | Batch FBX & PNG/TGA ingestion avoiding Wayland dialogs |
| Automation | Compiled / Bridge Tested | Native ALandscape 16-bit heightmap ingestion |
Roadmap: Addressing Tooling Gaps (Glama Analysis)
The following capabilities are tracked for upcoming releases:
Blueprint Authoring: Dynamic component additions and custom event graph node generation.
Material Graph: Material graph expression node creation/deletion beyond parameter assignment.
Sequencer: Track and keyframe automation for cinematic Level Sequences.
Files
file | owns |
| the published MCP surface (tools + docstrings the engines display) |
| the transport: framing, |
| the two-state proof, against a simulated listener on a free port — 10/10, no engine required |
Install
{
"mcpServers": {
"irsofka-unreal-mcp": {
"command": "python3",
"args": ["$HOME/Apps/mcp/irsofka-unreal-mcp/server.py"]
}
}
}Requires Python ≥ 3.10 and the mcp package. The plugin itself is installed separately as
Engine/Plugins/Marketplace/IRSofkaStationCore; its source repository is the private
IRSofka-UE-AIStation-Core repository, and the plugin directory is a
build artefact, not the source.
What is not finished here — stated, not implied
The plugin holds the two states; a given editor may not have that build yet.
FIRSofkaStationPresencelives in the plugin's source (Source/IRSofkaCore/) and is compiled byRunUAT BuildPluginfrom that repository. Loading it into a running editor means a module rebuild or Live Coding in somebody's live session, which is that person's call, not a run's. Until an editor has the new binary,ue_station_status()reportsstandalone_listener— the receiver is alive but does not yet decide its own state. That is a measured fact about the installed build, not a failure of this server.The engine-side transform defects have code, not a live measurement. A bare class name is no longer silently replaced by
AActor, andset_transformnow answers the transform that actually landed, inside a transaction. Both changes compile; proving them needs an editor listening on 9877 and a mutating round trip, so until that run exists this claim is "compiled", not "measured".No remote is configured. Publication shape and timing belong to the project owner; creating a repository is outward-facing and does not happen as a side effect of a task.
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