UE-MCP
Enables interaction with the Unreal Editor, allowing users to manage the editor lifecycle (launch, stop, status), configure project settings, and execute Python code remotely within the Unreal Engine environment.
This server does not currently have a deployable release on Glama. Follow the repository's setup instructions to install and configure it for your MCP client, including any required credentials and local dependencies.
UE-MCP
MCP server for Unreal Editor interaction.
Overview
UE-MCP is a FastMCP-based MCP server that enables AI assistants to interact with Unreal Editor through the Python remote execution protocol.
Related MCP server: Unreal-MCP-Ghost
Features
Project Isolation: Each MCP server instance is bound to a single UE5 project (auto-detected from working directory)
Managed Editor Lifecycle: Server manages the editor process and ensures cleanup on exit
Auto Configuration: Automatically configures Python plugin and remote execution settings
Remote Execution: Execute Python code in the editor via socket protocol
Installation
pip install -e .Usage
Run the server from a UE5 project directory:
cd /path/to/your/ue5/project
ue-mcpOr use with FastMCP:
fastmcp run ue_mcp.server:mcpMCP Tools
editor.launch(additional_paths, wait, wait_timeout)- Launch Unreal Editor (synchronous by default)editor.status()- Get editor statuseditor.stop()- Stop the editoreditor.execute(code)- Execute Python code in the editoreditor.configure()- Check/fix project configurationproject.build(target, configuration, platform, clean, wait, verbose)- Build the UE5 project using UnrealBuildTool
Claude Code Configuration
Add to your .claude/settings.json:
{
"mcpServers": {
"ue-mcp": {
"command": "ue-mcp"
}
}
}Requirements
Python >= 3.10
Unreal Engine 5.x with Python plugin
FastMCP >= 2.0.0
License
MIT
This server cannot be deployed
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