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Javadef

OpenCode Unreal Engine MCP Bridge

by Javadef

OpenCode Unreal Engine MCP Bridge

MCP server bridging OpenCode to Unreal Engine 5 editor via a local TCP connection.

How it works

  • UE Editor Plugin (C++): Runs a TCP server on port 3099. Handles tool requests for project structure, C++ classes, Blueprints, scene actors, assets, build logs, and code generation.

  • MCP Server (TypeScript): Bridges OpenCode's MCP protocol over stdio to the UE plugin's TCP socket.

Related MCP server: UE5-MCP-Server

Setup

  1. Enable the OpenCodeBridge plugin in Edit > Plugins.

  2. Run npm install then npm run build.

  3. Launch OpenCode from the project root. The MCP server starts automatically.

Available Tools

  • ping - Check editor connection

  • get_project_structure - Project modules, plugins, content dirs

  • get_scene_hierarchy - All actors in the level

  • execute_console_command - Run console commands

  • search_assets - Search the asset registry

  • get_asset_details - Get metadata for an asset

  • get_class_details - Get C++ class reflection info

  • get_module_dependencies - Parse Build.cs dependencies

  • get_plugin_list - List enabled plugins

  • get_output_log - Get recent log messages

  • get_build_logs - Get build log entries

  • get_compilation_status - Check hot-reload state

  • get_blueprint_list - List Blueprint assets

  • get_selected_actors - Get editor selection

  • get_actor_details - Get actor properties

  • set_actor_property - Set a property on an actor

  • generate_code - Write code to project source

  • search_classes - Search C++ classes

  • get_cpp_hierarchy - Get class hierarchy

  • get_material_graph - Dump material node graph

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