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  • A
    license
    Not graded
    quality
    B
    maintenance
    Enables MCP clients such as AstrBot, Claude, Cursor, or custom scripts to control a Minecraft bot over SSE through 49 tools covering perception, movement, building, gathering, crafting, combat, farming, memory, social interaction, and autonomous skills. It supports multi-client body control, emotion and event context, and survival/companion behaviors.
    MIT
  • A
    license
    A
    quality
    B
    maintenance
    A local MCP server that lets AI assistants control a Minecraft player on a local Paper server, enabling movement, block breaking/placing, combat, inventory management, chat, and op-level commands like teleport, gamemode, and summoning.
    27
    MIT
  • A
    license
    B
    quality
    D
    maintenance
    A Minecraft MCP Server powered by Mineflayer API. It allows to control a Minecraft character in real-time, allowing AI assistants to build structures, explore the world, and interact with the game environment through natural language instruction
    22
    47 npm
    780
    Apache 2.0
  • A
    license
    Not graded
    quality
    A
    maintenance
    An MCP server that lets agents observe and control an Omarchy or Hyprland desktop: list monitors, windows, workspaces, and accessibility controls, capture screenshots, then move the pointer, type text, send shortcuts, and manage windows and workspaces. It works over stdio with any MCP client, guarding actions with session-lock and single-driver checks while treating on-screen content as untrusted data.
    Apache 2.0
  • A
    license
    Not graded
    quality
    B
    maintenance
    A compact facade MCP server for macOS desktop automation, lazily proxying to full-featured computer-use tools to save context tokens while enabling screenshots, window control, app launching, and AppleScript execution.
    MIT
  • A
    license
    Not graded
    quality
    B
    maintenance
    Enables an MCP client to run and control an authorized local Minecraft Java game session with guarded inventory/crafting checks, a persistent backend, and a restartable controller while keeping configuration and game state local.
    47 npm
    3
    Apache 2.0