minecraft-mcp
Click on "Install Server".
Wait a few minutes for the server to deploy. Once ready, it will show a "Started" state.
In the chat, type
@followed by the MCP server name and your instructions, e.g., "@minecraft-mcpbreak the block I'm looking at and place a torch"
That's it! The server will respond to your query, and you can continue using it as needed.
Here is a step-by-step guide with screenshots.
minecraft-mcp
A local MCP server that lets AI harnesses (Claude Code, Codex, Hermes, ...) perform every action a Minecraft player can — move, jump, break/place blocks, fight, manage inventory, chat — plus op-level extras (teleport, gamemode, weather/time, summon entities, console commands).
Architecture
AI Harness (Claude Code / Codex / Hermes)
│ stdio (MCP protocol)
▼
src/ Node + TypeScript MCP server (this repo, `npm run dev` / dist/index.js)
│ WebSocket, JSON frames (see docs/bridge-protocol.md)
▼ ws://127.0.0.1:8765
plugin/ Java Paper plugin `minecraft-mcp-bridge`
│ Bukkit/Paper API
▼
Local PaperMC server (server/ dir) — you join as the controlled playerThe harness controls whoever is online on the server (you). Every tool
accepts an optional player argument to target a specific online player.
Related MCP server: MCP Minecraft Remote
Prerequisites
Node.js ≥ 18
JDK ≥ 21 (JDK 24 works; the plugin is compiled for Java 21 bytecode)
A Minecraft Java Edition client (to join the local server)
Quick start
npm install # install MCP server deps
npm run setup:server # download Paper 1.21.x into server/, accept EULA
npm run start:server # build plugin, install it, launch the serverThen join localhost with your Minecraft client, and point your harness at
the MCP server (see below). To verify everything end-to-end:
npm run smoke:bridge # exercises every tool against the live serverHarness configuration
The MCP server runs over stdio. Build first (npm run build), then register:
Claude Code (claude mcp add):
claude mcp add minecraft -- node /path/to/minecraft-mcp/dist/index.jsCodex / other harnesses — equivalent stdio entry:
{
"mcpServers": {
"minecraft": {
"command": "node",
"args": ["/path/to/minecraft-mcp/dist/index.js"]
}
}
}Environment variable MINECRAFT_MCP_BRIDGE_URL overrides the bridge address
(default ws://127.0.0.1:8765).
Tools
All tools take an optional player (defaults to the first online player).
Category | Tool | What it does |
Movement |
| Face a block/position |
| Walk/sprint toward coordinates (timeout-aware) | |
| Movement state control | |
Interaction |
| Block manipulation |
| Right-click / combat | |
Inventory |
| Full inventory control |
Info |
| World & player queries |
Chat |
| Chat as the player |
Extras |
| Beyond player capabilities |
The full tool/command contract is documented in docs/bridge-protocol.md.
Development
npm run typecheck # TS typecheck
npm run build # compile MCP server to dist/
npm test # bridge unit tests (mock socket, no Minecraft needed)
npm run build:plugin # build the Paper plugin jar (Gradle shadowJar)Plugin jar output: plugin/build/libs/minecraft-mcp-bridge-0.1.0.jar.
Bridge port is configurable in plugin/src/main/resources/config.yml
(runtime copy: server/plugins/minecraft-mcp-bridge/config.yml).
Known limitations (v0.1)
move_tois velocity-based steering, not pathfinding; it hops over 1-block obstacles but won't route around walls.Survival
break_blockuses a fixed 1s delay regardless of tool/hardness.use_item/interact_entityfire the Bukkit events but don't reproduce vanilla effects (eating, trading, mounting).Controls an online player; fake-player NPCs are future work.
License
MIT
This server cannot be installed
Maintenance
Resources
Unclaimed servers have limited discoverability.
Looking for Admin?
If you are the server author, to access and configure the admin panel.
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