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    TDQS

    A3.7/5.0

    Scored across 27 tools

    Disambiguation5/5

    Each tool targets a distinct action or query in Minecraft, from movement (sprint, sneak, jump, move_to, teleport) to interaction (break_block, place_block, attack, interact_entity) and data retrieval (get_inventory, get_player_state, get_block_at). Even similar operations like use_item and interact_entity are clearly differentiated by targeting items vs. entities.

    Naming Consistency5/5

    Tool names follow a consistent verb_noun snake_case pattern: get_* for state queries, set_* for world modifications, and bare action verbs for player actions. There are no mixed conventions or vague generic names like 'process' or 'do_thing'.

    Tool Count4/5

    27 tools is slightly above the typical well-scoped range, but the breadth is justified by Minecraft's complex mechanics (movement, inventory, world editing, entities, time/weather, commands). The set feels comprehensive rather than bloated, with each tool serving a concrete purpose.

    Completeness4/5

    The surface covers most core Minecraft interactions: movement, block manipulation, inventory management, entity interaction, world queries, and environment settings. Minor gaps exist (e.g., no explicit crafting action, no block entity inspection like chests), but agents can work around these via run_command or give_item.

    Maintenance

    ActivityMaintained
    ResponsivenessNo issues