minecraft-mcp-server-blueprint
Click on "Deploy Server".
Wait a few minutes for the server to deploy. Once ready, it will show a "Started" state.
In the chat, type
@followed by the MCP server name and your instructions, e.g., "@minecraft-mcp-server-blueprintBuild the oak house from blueprint"
That's it! The server will respond to your query, and you can continue using it as needed.
Here is a step-by-step guide with screenshots.
minecraft-mcp-server(蓝图建造增强版)
基于 yuniko-software/minecraft-mcp-server(Apache License 2.0)改造的 Minecraft MCP 服务器,在保留原全部能力的基础上,新增一套蓝图设计、建造与验收工具,构成完整的建筑自动化流水线。
原服务器支持通过 MCP 协议控制 Minecraft 角色移动、飞行、管理物品、放置与挖掘方块。本仓库在此基础上新增了蓝图引擎,使 AI 智能体能够从建模文件或体素数据直接建造整栋建筑,并对建造结果执行逐方块验收。
新增工具
工具 | 功能 |
| 列出蓝图库中的全部蓝图文件 |
| 解析蓝图文件的尺寸、方块统计与元数据 |
| 将 |
| 将蓝图(文件或内联体素数组)按物理依赖排序、分组压缩为 /fill 指令流并执行建造 |
| 对指定区域逐方块回读世界数据,与蓝图比对并输出差异报告(用于建造验收) |
配套的蓝图格式:{ width, height, length, blocks: [{ x, y, z, block: "minecraft:..." }] },方块名可携带完整状态(如 spruce_stairs[facing=south])。
Related MCP server: minecraft-mcp
工具注解
全部工具均按 MCP 规范声明 readOnlyHint、destructiveHint、idempotentHint、openWorldHint 四项行为注解,取值与各工具的实际行为一致:只读取状态而不改动世界的工具标为只读;会移除或替换既有内容(挖掉方块、放置方块、批量建造、写盘转换)的工具标为破坏性;重复调用同样参数不再产生额外影响的工具标为幂等;需要与实时游戏世界交互的工具标为开放世界。客户端可据此在调用前向用户给出提示,部分工具目录也会据此决定是否收录。
构建与运行
npm install
npm run buildMCP 客户端配置示例(以 Claude Desktop 为例):
{
"mcpServers": {
"minecraft": {
"command": "node",
"args": [
"<本仓库路径>/dist/main.js",
"--host", "localhost",
"--port", "25565",
"--username", "XiaoBuddy"
]
}
}
}前置条件与上游一致:Node.js(>= 20.10.0)、运行中的 Minecraft Java 版、单人世界对局域网开放。版本支持情况见上游说明(上游标注支持 1.21.1;本仓库的蓝图工具在 1.21.1 完整验证)。
与一套 AI 建筑技能的配合
本引擎是 Ai-build-for-minecraft 技能套件的执行底座。该套件包含网页体素设计器(mc-design)、秒落与表演模式建造(mc-build)、差量微调(mc-modify)三个技能,与本仓库的蓝图工具衔接为完整流水线:设计器产出蓝图,build-blueprint 落地,verify-region 验收,修改后差量回写。
许可证
本项目基于 Apache License 2.0 发行。
上游代码:Copyright 2025 Yuniko Software,Apache License 2.0,保留其全部版权与许可声明;
蓝图建造相关的修改与新增代码:Copyright 2026 ChenZeLongKnight,同样以 Apache License 2.0 发行。
依据 Apache License 2.0 第 4 条,修改过的文件均在文件头注明修改内容。
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