Control the Unity Editor from any MCP host. One package install, one click, and your AI assistant can see your scene, create objects, and talk to the console.
Patina is a Rust MCP server paired with a C# Unity bridge. It connects your favorite AI coding tool directly to the Unity Editor over a local TCP channel, with zero manual config.
Lets AI agents inspect and control a running Broforce game through the Unity Inspector Mod, enabling modding, debugging, gameplay manipulation, and C# script execution.
Parses Unity text-serialized .prefab, .unity, and .asset files to output only Inspector-visible data in hierarchical YAML, reducing token usage by up to 96%.
Enables MCP clients to inspect and modify a live Unity 6 Editor over stdio, handling scenes, GameObjects, components, scripts, prefabs, assets, console logs, and play-mode control. It also supports sandboxed C# execution and remote input hooks for AI-driven self-play and game-state snapshots.
MCP server for controlling the Unity Editor from AI clients. 140+ tools for scenes, GameObjects, components, assets, Shader Graph, PlayTest DSL, screenshots with visual diff, batch operations with Undo rollback, and in-editor chat. Token-efficient plain-text protocol.
Enables AI clients to control a Unity Editor with a small, token-efficient six-tool facade while retaining access to the full upstream Unity MCP operation catalog.
An MCP server that gives AI assistants tools to generate AccelByte AGS uGUI prefabs in Unity projects, look up AccelByte Unity SDK best practices, search Bytewars C# example components, and configure SDK credentials from a Claude Code or Cursor session.
An MCP server providing 15 tools for Unity projects, including Unity Gaming Services LiveOps (Economy, Cloud Save, Cloud Code), build-size and bloat analysis, and store-compliance checks.
Provides AI assistants with structured access to Unity project metadata, build settings, and agent documentation directly from the filesystem. It enables querying project details and scene configurations without requiring the Unity Editor to be running.
Enables users to describe their LLM fine-tuning job once and get the cheapest, fastest, and most balanced GPU options across a dozen cloud providers in seconds.
Provides AI assistants with comprehensive control over Unity Hub and Unity Editor through over 200 specialized tools for project management and scene manipulation. It enables users to perform complex tasks like script creation, asset management, and project builds using natural language commands.
Enables Codex to rank available tools and skills, rerank code and documentation search results, and triage saved output artifacts using Jev-based relevance scoring while leaving final decisions to Codex.
Call OpenAI Codex from Claude Code for independent second opinions, structured code review, and delegated coding tasks through a FastMCP plugin that drives the codex CLI safely.
Enables MCP clients to open websites, capture screenshots at multiple breakpoints, and run automated design audits for issues like overflow, small tap targets, low contrast, missing alt text, tiny text, and clipped content.