blender_setup_lighting
Create and configure 3D light sources (Sun, Point, Spot, Area) with position, intensity, and color to illuminate your Blender scene.
Instructions
Creates or configures a 3D light source (Sun, Point, Spot, Area) in the scene with position, energy wattage, and color tint.
Tool call template
Replace each placeholder with a value matching the input schema. Only required parameters are included; add optional parameters as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {
"name": "<name>",
"type": "<type>"
},
"name": "blender_setup_lighting"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | Yes | Name of the light | |
| size | No | Light radius/area dimension | |
| type | Yes | Light emission type | |
| color | No | [r, g, b] color tint | |
| energy | No | Light intensity/wattage (default: 1000W) | |
| location | No | [x, y, z] light position |