Blender-Mind-MCP
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TDQS
Scored across 10 tools
Each tool targets a distinct aspect of 3D workflow: camera setup, primitive creation, modifiers, materials, lighting, viewport capture, export, scene inspection, custom scripting, and health check. There is no functional overlap that would cause an agent to misselect a tool.
Almost all tools follow a consistent 'blender_verb_noun' pattern (setup_camera, create_primitive, export_asset, inspect_scene). Two exceptions exist: 'blender_procedural_material' lacks a verb, and 'blender_health' is a noun-only name, but they are still recognizable and do not break the overall pattern significantly.
With 10 tools, the set is well-scoped for a Blender integration. It covers the essential actions for scene creation, modification, inspection, and export without overwhelming bloat. Each tool earns its place, and the count is optimal for the domain.
The tool set covers the full modeling workflow: creating primitives, applying modifiers, materials, lighting, camera, viewport capture, export, and scene inspection. Minor gaps exist, such as direct editing of transforms or deletion of objects, but these can be managed via the custom `blender_execute_bpy` tool, so the surface is largely complete for typical tasks.