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Glama
xiaohai-uid

Blender-Mind-MCP

by xiaohai-uid

Server Configuration

Describes the environment variables required to run the server.

NameRequiredDescriptionDefault

No arguments

Instructions

Guidance the server publishes about itself, which clients place ahead of the tool catalog so the model reads it before choosing anything.

This server publishes no instructions, or was last inspected before Glama recorded them.

Capabilities

Features and capabilities supported by this server

Protocol revision2025-11-25

CapabilityDetails
tools
{}

Tools

Functions exposed to the LLM to take actions

NameDescription
blender_create_primitiveB

Creates a 3D procedural primitive (cube, sphere, cylinder, torus, plane, cone, monkey) in the 3D scene.

blender_apply_modifierB

Attaches and configures a procedural modifier (subsurf, bevel, boolean, mirror, array, solidify) to a target mesh object.

blender_procedural_materialA

Creates a physically-based (PBR Principled BSDF) material with metallic, roughness, glass transmission, or emission, and binds it to an object.

blender_setup_lightingA

Creates or configures a 3D light source (Sun, Point, Spot, Area) in the scene with position, energy wattage, and color tint.

blender_setup_cameraB

Creates and positions the scene camera with look-at target tracking and focal length lens adjustments.

blender_capture_viewportA

Captures an instantaneous OpenGL screenshot of the 3D viewport and returns it as a Base64-encoded PNG image for multimodal visual inspection.

blender_export_assetA

Bakes and exports the current 3D scene into standard 3D formats (.glb, .gltf, .obj, .stl, .fbx).

blender_inspect_sceneB

Retrieves complete inspection metadata from the 3D scene, including all mesh objects, transform coordinates, polygon counts, vertex counts, materials, and modifier stacks.

blender_execute_bpyA

Directly runs custom Blender Python (bpy) scripts with full error containment and return value capture.

blender_healthA

Reports connection status, detected Blender binary version, active simulation engine, and system readiness.

Prompts

Interactive templates invoked by user choice

NameDescription

No prompts

Resources

Contextual data attached and managed by the client

NameDescription

No resources

TDQS

A3.7/5.0

Scored across 10 tools

Disambiguation5/5

Each tool targets a distinct aspect of 3D workflow: camera setup, primitive creation, modifiers, materials, lighting, viewport capture, export, scene inspection, custom scripting, and health check. There is no functional overlap that would cause an agent to misselect a tool.

Naming Consistency4/5

Almost all tools follow a consistent 'blender_verb_noun' pattern (setup_camera, create_primitive, export_asset, inspect_scene). Two exceptions exist: 'blender_procedural_material' lacks a verb, and 'blender_health' is a noun-only name, but they are still recognizable and do not break the overall pattern significantly.

Tool Count5/5

With 10 tools, the set is well-scoped for a Blender integration. It covers the essential actions for scene creation, modification, inspection, and export without overwhelming bloat. Each tool earns its place, and the count is optimal for the domain.

Completeness4/5

The tool set covers the full modeling workflow: creating primitives, applying modifiers, materials, lighting, camera, viewport capture, export, and scene inspection. Minor gaps exist, such as direct editing of transforms or deletion of objects, but these can be managed via the custom `blender_execute_bpy` tool, so the surface is largely complete for typical tasks.

Maintenance

ActivityMaintained
ResponsivenessResponsive