parameter_add
Add a game parameter to an FMOD event, defining its type and min/max values for runtime automation. Prevents duplicate parameter creation by erroring if the name already exists.
Instructions
Add a game parameter to an event. Errors if a parameter with this name already exists on the event, rather than creating a duplicate — use parameter_set_initial/parameter_list on the existing one instead.
The parameter is then settable by the game at runtime, or provides an automation line target on the event's timeline.
Args: event_target: event:/ path or {guid}. name: Parameter name. param_type: User | UserEnumeration | Distance | Direction | Elevation | EventConeAngle | EventOrientation. min: Minimum value (default 0). max: Maximum value (default 1).
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| max | No | ||
| min | No | ||
| name | Yes | ||
| param_type | No | User | |
| event_target | Yes |