marker_add_sustain_point
Add a sustain point to a marker track to hold playback until a keyoff event triggers its release, ideal for loop-until-released sounds.
Instructions
Add a sustain point — playback holds here until a keyoff command (event_key_off) releases it. Used for loop-until-released sounds (e.g. a footstep that holds mid-loop until the game says "stop").
Args: track_target: Marker track {guid} from event_add_marker_track. position: Timeline position in seconds (>= 0).
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| position | Yes | ||
| track_target | Yes |