event_stop
Stop a playing FMOD event instantly or let it fade out naturally before stopping.
Instructions
Stop a playing event instance.
Args: target: event:// path or {guid}. immediate: True (default) stops instantly, skipping the stopping state. False lets release/fade-outs and one-shot tails play out before stopping.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| target | Yes | ||
| immediate | No |