lookdev_preview_surface
Create and assign a USD Preview Surface material to a prim in a live Houdini scene, setting color, metallic, and roughness for look development previews.
Instructions
USD Preview Surface + assignmaterial under mcp_*.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | No | mcp_preview | |
| color | No | ||
| metallic | No | ||
| roughness | No | ||
| input_path | No | ||
| parent_path | No | /stage | |
| prim_pattern | No | /world/hero |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |