Retexture a 3D model
thrixel_retexture_modelGenerate new textures for a completed 3D model without altering its geometry. Use a reference image to restyle multiple assets consistently, costing 40 cubes per model.
Instructions
Generate fresh textures for a model without touching its geometry. Costs 40 cubes.
This is the cheap way to restyle: to make a whole set of assets cyberpunk, retexture each one against the same reference image rather than regenerating them. Pass the same reference_image_id every time to keep the set consistent - reusing an image is not re-charged.
Works on any completed model, not just detailed ones. To restyle only some parts, name them in apply_to_node_names.
Tool call template
Replace each placeholder with a value matching the input schema. Only required parameters are included; add optional parameters as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {
"submission_id": "<submission_id>"
},
"name": "thrixel_retexture_model"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| dest | No | ||
| seed | No | ||
| wait | No | ||
| prompt | No | ||
| project_id | No | ||
| texture_size | No | ||
| submission_id | Yes | ||
| reference_image_id | No | ||
| apply_to_node_names | No |