Edit a 3D model
thrixel_edit_modelEdit a 3D model by describing desired changes in natural language, preserving all other parts. Target specific elements with node names.
Instructions
Change an existing model with a natural-language instruction, keeping everything you did not ask to change. Use this to iterate rather than regenerating from scratch - it is faster and preserves the parts of the asset that were already correct.
Works on Architect, Auto-fix and Edit results. Say what the result should BE ('the roof is corrugated metal, rusted at the edges'), not just what to do ('make it rusty').
To change only some parts, pass their exact node names in focus_on_node_names - get those from thrixel_inspect_model.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| dest | No | ||
| wait | No | ||
| change | Yes | ||
| project_id | No | ||
| submission_id | Yes | ||
| focus_on_node_names | No |