Detail and texture a 3D model
thrixel_detail_modelTransform a rough 3D model into a high-resolution mesh with PBR texture using a text prompt or reference image.
Instructions
Turn a rough model into a high-resolution mesh with a PBR texture. Costs 40 cubes and runs on a GPU - expect a couple of minutes.
This is the step that makes an Architect blockout look finished. It regenerates geometry, so it is NOT the way to reduce triangle count: use thrixel_reduce_triangles for that, which is free and faster.
A reference image drives the look. Give a prompt describing the desired appearance and one is generated for you, or reuse an existing one with reference_image_id.
Tool call template
Replace each placeholder with a value matching the input schema. Only required parameters are included; add optional parameters as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {
"submission_id": "<submission_id>"
},
"name": "thrixel_detail_model"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| dest | No | ||
| seed | No | ||
| wait | No | ||
| prompt | No | ||
| project_id | No | ||
| texture_size | No | ||
| submission_id | Yes | ||
| preserve_parts | No | ||
| coherence_level | No | ||
| decimation_target | No | ||
| reference_image_id | No |