Create a 3D model
thrixel_create_modelCreate a 3D model from a text description, outputting an editable multi-part mesh as a GLB file with a thumbnail preview for game props, vehicles, buildings, or furniture.
Instructions
Create a 3D model from a text description, optionally guided by reference images. This is the default way to make a game prop, vehicle, building, weapon or piece of furniture.
Output is a rough but EDITABLE multi-part mesh: parts are separate, named nodes, so you can later retexture or transform individual pieces. Prefer this over thrixel_sculpt_model whenever the subject is man-made or made of distinct components.
Waits for the job to finish, saves the GLB, and returns the file path plus a rendered thumbnail. Look at the thumbnail before building on the result.
Describe the object itself, not the request: 'a weathered wooden market stall with a striped awning' works, 'make me a stall' does not.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| dest | No | ||
| wait | No | ||
| images | No | ||
| prompt | Yes | ||
| project_id | No | ||
| style_reference_submission_id | No |