Reduce a model's triangle count
thrixel_reduce_trianglesReduce a 3D model's triangle count to a specified budget while preserving textures. Works on any completed model, rebuilding topology for detailed models and decimating others.
Instructions
Cut a model down to a triangle budget. FREE and fast - always use this to lighten an asset instead of re-running thrixel_detail_model at a lower target, which costs cubes, takes minutes, and gives you a different model rather than a lighter version of the same one.
Keeps the existing texture. Works on any completed model: detailed and sculpted models are rebuilt with cleaner topology, other models are decimated in place. The right endpoint is chosen for you.
Typical game budgets: hero prop 20k-50k, background prop 2k-10k, distant scenery under 1k.
Tool call template
Replace each placeholder with a value matching the input schema. Only required parameters are included; add optional parameters as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {
"submission_id": "<submission_id>",
"target_triangles": "<target_triangles>"
},
"name": "thrixel_reduce_triangles"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| dest | No | ||
| wait | No | ||
| project_id | No | ||
| submission_id | Yes | ||
| target_triangles | Yes | ||
| focus_on_node_names | No |