mgba_dump_entities
Extract entity and actor data from mGBA emulator's WRAM to analyze game objects during gameplay. Specify ROM path and adjust parameters like entity count and memory addresses.
Instructions
Dump entity/actor data from WRAM - useful for analyzing game objects
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| rom_path | Yes | Path to the ROM file | |
| entity_base | No | Base address of entity array (default: 0xC200) | |
| entity_size | No | Size of each entity in bytes (default: 24) | |
| entity_count | No | Number of entities to dump (default: 10) | |
| savestate_path | No | Optional savestate to load | |
| frames | No | Frames to run before dumping (default: 60) |