MCP server for the mGBA Game Boy Advance emulator. Read and write GBA memory, inject button presses, take screenshots, save/load state, and step the emulator through a Lua bridge.
MCP server for the mGBA Game Boy/GBA emulator, enabling full emulator control, memory access, debugging, and screenshot capture through natural language.
Enables AI assistants to play Pokemon Fire Red through the mGBA emulator by providing tools for button inputs and screenshots. It allows for direct reading of real-time game state from RAM, including party information, player location, and battle status.
MCP server that launches Mesen/MesenCE headlessly and exposes the emulator's debugger-face Lua API over MCP JSON-RPC, enabling AI agents to load ROMs, step frames, inspect memory/registers, manage breakpoints/watches, trace execution, and export Code/Data Logger maps for SNES, NES, PC Engine, and Game Boy Advance.
Enables Codex to control a DeSmuME WebAssembly emulator for Nintendo DS games, including state management, screenshots, and persistent scripting via stdio MCP.