mesen-for-ai
Click on "Install Server".
Wait a few minutes for the server to deploy. Once ready, it will show a "Started" state.
In the chat, type
@followed by the MCP server name and your instructions, e.g., "@mesen-for-aiLoad the ROM, step 60 frames, and dump the CPU registers."
That's it! The server will respond to your query, and you can continue using it as needed.
Here is a step-by-step guide with screenshots.
mesen-for-ai
mesen-for-ai is an MCP server that lets AI agents drive Mesen headlessly for
console reverse engineering and game conversion work.
It does not port or vendor Mesen. It launches an existing Mesen/MesenCE binary,
runs bridge.lua inside the emulator, and exposes the debugger-facing Lua API
over MCP JSON-RPC on stdio.
If you are an LLM, read this first: AGENTS.md.
Supported Systems
Use this project for Mesen systems where the required debugger surface is available:
SNES / Super Nintendo
NES / Famicom
PC Engine / TurboGrafx-16
Game Boy Advance
The Code/Data Logger is available for SNES PRG ROM, NES PRG/CHR ROM, PC Engine PRG ROM, and GBA PRG ROM. Mesen emulates more systems, but this project does not promise CDL coverage for Master System, Game Boy, or WonderSwan because Mesen does not register those CDL loggers.
Related MCP server: mcp-retroarch
Requirements
Python 3.11 or newer.
xvfb-runon Linux for headless Mesen execution.A Mesen or MesenCE build with
--testrunnersupport and Lua socket support.Set
MESEN_BINto the Mesen executable you want to use.
Example:
export MESEN_BIN=/path/to/MesenThe local wrapper has a development default for MESEN_BIN, but public use
should set the variable explicitly.
Run the MCP Daemon
From a checkout:
PYTHONPATH=src python3 -m mesen_mcp.daemonThe daemon speaks MCP-style JSON-RPC 2.0 over its own stdio. Mesen stdout and
stderr are not part of the MCP protocol; Mesen talks to the daemon through a
per-session TCP socket opened by bridge.lua.
Headless Runner
You can run a Lua testrunner script directly:
MESEN_BIN=/path/to/Mesen ./scripts/run_headless.sh <rom> <script.lua>The runner creates an isolated Mesen home and writes deterministic settings:
Lua IO/OS access enabled.
Lua network access enabled for the socket bridge.
deterministic RAM power-on state for SNES, NES, PC Engine, GBA, and Game Boy.
NES mapper and CPU/PPU alignment randomization disabled.
For a deterministic RAM smoke test:
MESEN_BIN=/path/to/Mesen MESEN_MCP_FRAMES=60 MESEN_MCP_DUMP_PATH=/tmp/ram-a.bin \
./scripts/run_headless.sh /path/to/game.sfc scripts/dump_ram.lua
MESEN_BIN=/path/to/Mesen MESEN_MCP_FRAMES=60 MESEN_MCP_DUMP_PATH=/tmp/ram-b.bin \
./scripts/run_headless.sh /path/to/game.sfc scripts/dump_ram.lua
cmp /tmp/ram-a.bin /tmp/ram-b.binMCP Tools
Implemented tools:
session.load_rom,session.info,session.reset,session.shutdownrun.step_frames,run.statuscpu.registers,cpu.read_memory,cpu.write_memorywatch.create,watch.list,watch.deletebreakpoint.create,breakpoint.list,breakpoint.deletecdl.start,cdl.stop,cdl.get,cdl.exporttrace.start,trace.stop,trace.list
session.load_rom accepts normal ROM files and ZIP archives. For ZIPs, the
daemon extracts the single supported ROM member into the session temporary
directory, launches Mesen against that extracted file, and removes it on
session.shutdown.
For deterministic evidence runs, call run.step_frames with reset=true. That
makes reset plus N frames one bridge operation and avoids variable frames
between separate MCP calls.
Code/Data Logger Semantics
Mesen's Lua API exposes getCdlData; it does not expose a logger on/off switch.
cdl.start and cdl.stop are MCP-side window markers only. Collection is
continuous inside Mesen.
cdl.export returns coveredBytes and memorySize. Equality means the exported
map has one decoded record for every byte in that ROM region. It does not mean
the run executed or read the whole ROM.
The evidence that CDL is live is growth in codeBytes, dataBytes, and
summaryRanges when a deterministic run is driven for longer or through more
gameplay.
Skills
The repo ships Codex/Codex-compatible skills in skills/:
skills/mesen-emulator- load ROMs, manage session handles, step frames, read/write memory, and inspect CPU registers.skills/mesen-debug- answer debugging questions with watches, breakpoints, traces, registers, and memory inspection.skills/mesen-codedata- export and interpret Mesen Code/Data Logger maps.
Install them by symlinking or copying the skill directories into your agent's
skill directory. If the skills are installed outside this checkout, set
MESEN_FOR_AI_REPO to the checkout root so scripts/mesen_client.py can find
the daemon.
Validation
Unit and static smoke tests:
python3 -m py_compile src/mesen_mcp/*.py scripts/test_mcpd.py
PYTHONPATH=src python3 -m unittest discover -s tests -vReal emulator validation requires a private test ROM supplied by the user:
MESEN_BIN=/path/to/Mesen PYTHONPATH=src scripts/test_mcpd.py --rom /path/to/test-rom.zip --frames 60Do not commit, upload, or redistribute ROM, BIOS, firmware, disc-image, or other copyrighted game material.
License
mesen-for-ai is licensed under GPL-3.0-only. See LICENSE.
Mesen itself is an upstream GPL-3.0 emulator and is not vendored in this
repository. The wrapper code in this repository is original, but bridge.lua
runs inside the Mesen process and calls Mesen's Lua API directly. The
conservative licensing position is therefore to publish the wrapper under
GPL-3.0-only as well.
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