mesen-for-ai
Server Configuration
Describes the environment variables required to run the server.
| Name | Required | Description | Default |
|---|---|---|---|
| MESEN_BIN | Yes | Path to the Mesen or MesenCE executable. |
Instructions
Guidance the server publishes about itself, which clients place ahead of the tool catalog so the model reads it before choosing anything.
This server publishes no instructions, or was last inspected before Glama recorded them.
Capabilities
Features and capabilities supported by this server
Protocol revision2025-11-25
| Capability | Details |
|---|---|
| tools | {} |
Tools
Functions exposed to the LLM to take actions
| Name | Description |
|---|---|
| session.load_romD | session.load_rom |
| session.infoD | session.info |
| session.resetD | session.reset |
| session.shutdownD | session.shutdown |
| run.step_framesD | run.step_frames |
| run.statusD | run.status |
| cpu.registersD | cpu.registers |
| cpu.read_memoryD | cpu.read_memory |
| cpu.write_memoryD | cpu.write_memory |
| watch.createD | watch.create |
| watch.listD | watch.list |
| watch.deleteD | watch.delete |
| breakpoint.createD | breakpoint.create |
| breakpoint.listD | breakpoint.list |
| breakpoint.deleteD | breakpoint.delete |
| cdl.startB | CDL collection is continuous in Mesen Lua and cannot be turned on or off; this marks the session's intended coverage window. |
| cdl.stopA | CDL collection is continuous in Mesen Lua and cannot be turned on or off; this marks the coverage window as no longer active. |
| cdl.getC | Read decoded Code/Data Logger bytes from a supported ROM region. |
| cdl.exportC | Export decoded Code/Data Logger bytes and contiguous range summaries for a supported ROM region. |
| trace.startD | trace.start |
| trace.stopD | trace.stop |
| trace.listD | trace.list |
Prompts
Interactive templates invoked by user choice
| Name | Description |
|---|---|
No prompts | |
Resources
Contextual data attached and managed by the client
| Name | Description |
|---|---|
No resources | |
TDQS
Scored across 22 tools
Every tool is namespaced by domain (session, run, cpu, watch, breakpoint, trace, cdl) with a specific action, so there is no ambiguity between them. Even similar list operations are clearly scoped (watch.list vs breakpoint.list vs trace.list).
All tools follow the same `<domain>.<action>` pattern using lowercase snake_case. The action is consistently a verb (load, reset, create, delete, start, stop) or a common noun for getters (info, status, registers), maintaining a uniform and predictable structure.
With 22 tools, this sits in the borderline heavy category (16-25). While each tool has a distinct purpose, the large number could overwhelm an agent, though it may be justified by the broad scope of emulator debugging features.
The set covers session management, CPU/memory access, breakpoints, tracing, and CDL, but lacks essential emulator interactions for AI use such as input injection, video/screen capture, or save/load states. These gaps prevent an agent from fully controlling or observing a game, making the surface significantly incomplete.