Skip to main content
Glama

Server Configuration

Describes the environment variables required to run the server.

NameRequiredDescriptionDefault

No arguments

Instructions

Guidance the server publishes about itself, which clients place ahead of the tool catalog so the model reads it before choosing anything.

This server publishes no instructions, or was last inspected before Glama recorded them.

Capabilities

Server capabilities have not been inspected yet.

Tools

Functions exposed to the LLM to take actions

NameDescription
mgba_runA

Run a GB/GBC/GBA ROM for a specified number of frames and capture a screenshot

mgba_read_memoryC

Read memory at specified addresses after running for some frames

mgba_read_rangeC

Read a contiguous range of memory addresses

mgba_dump_oamB

Dump OAM (Object Attribute Memory) sprite data - shows all 40 sprites with position, tile, flags, and palette

mgba_dump_entitiesC

Dump entity/actor data from WRAM - useful for analyzing game objects

mgba_run_luaA

Run a custom Lua script in the emulator. The script can use emu:read8(), emu:write8(), emu:screenshot(), callbacks:add(), etc.

Prompts

Interactive templates invoked by user choice

NameDescription

No prompts

Resources

Contextual data attached and managed by the client

NameDescription

No resources

TDQS

A3.6/5.0

Scored across 6 tools

Disambiguation5/5

Each tool has a clearly distinct purpose with no overlap: dumping entity data, dumping sprite data, reading specific memory addresses, reading memory ranges, running the emulator, and running Lua scripts. The descriptions make it easy to differentiate between them, eliminating any ambiguity.

Naming Consistency5/5

All tools follow a consistent 'mgba_verb_noun' pattern (e.g., mgba_dump_entities, mgba_read_memory, mgba_run_lua). This uniformity makes the tool set predictable and easy to navigate, with no deviations in naming style.

Tool Count5/5

With 6 tools, the set is well-scoped for an emulator debugging server, covering core operations like memory access, emulation control, and scripting. Each tool earns its place without feeling excessive or insufficient for the domain.

Completeness4/5

The tools provide strong coverage for emulator interaction, including memory inspection, execution control, and custom scripting. A minor gap exists in write operations (e.g., no mgba_write_memory), but agents can work around this using mgba_run_lua for modifications.

Maintenance

ActivityInactive
ResponsivenessNo issues