tilemap
Read or write tile indices for an Aseprite layer's cel, using action 'get' or 'set' with cells or rows at a given column and row.
Instructions
Reads (action 'get') or writes (action 'set') the tile indices of a tilemap layer's cel. Set with 'cells' [{col,row,tile}] or 'rows' (2D array of tile indices, -1/null to skip) starting at col/row.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| col | No | ||
| row | No | ||
| rows | No | ||
| save | No | Batch mode: write changes back to the sprite file (default true) | |
| cells | No | ||
| frame | No | 1-based frame number. Defaults to the active frame (or 1). | |
| layer | No | Layer name, 'Group/Child' path, or 1-based index from get_sprite_info. Defaults to the active layer. | |
| action | No | ||
| sprite | No | File path, open tab title, or sprite id. Defaults to the active sprite (live). Batch mode needs a file path. | |
| backend | No | auto (default): live Aseprite if connected, else headless batch |