link_cels
Link or unlink Aseprite cels so multiple frames share one image; edits appear across all linked frames. Linking requires live mode; unlinking works in live or batch.
Instructions
Links cels so several frames share one image (edits to one show in all), or unlinks them. Linking needs live mode. Unlinking works in both modes.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| to | No | Last frame of a range | |
| tag | No | Use the frames of this tag | |
| from | No | First frame of a range | |
| save | No | Batch mode: write changes back to the sprite file (default true) | |
| frame | No | 1-based frame number. Defaults to the active frame (or 1). | |
| layer | No | Layer name, 'Group/Child' path, or 1-based index from get_sprite_info. Defaults to the active layer. | |
| action | No | ||
| frames | No | 'all' or a list of frame numbers | |
| layers | No | Several layers at once | |
| sprite | No | File path, open tab title, or sprite id. Defaults to the active sprite (live). Batch mode needs a file path. | |
| backend | No | auto (default): live Aseprite if connected, else headless batch |