copy_cel
Copy a cel's image to another layer or frame, optionally into another open sprite, to reuse artwork across animations without redrawing it.
Instructions
Copies a cel's image to another layer/frame (and optionally another open sprite).
Tool call template
This tool declares no required parameters. Add optional parameters from the input schema as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {},
"name": "copy_cel"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| x | No | ||
| y | No | ||
| save | No | Batch mode: write changes back to the sprite file (default true) | |
| sprite | No | Destination sprite | |
| backend | No | auto (default): live Aseprite if connected, else headless batch | |
| toFrame | No | ||
| toLayer | No | ||
| fromFrame | No | 1-based frame number. Defaults to the active frame (or 1). | |
| fromLayer | No | Layer name, 'Group/Child' path, or 1-based index from get_sprite_info. Defaults to the active layer. | |
| fromSprite | No | Source sprite (default: same) |