flip_rotate
Flip or rotate a whole sprite, active cels on a layer or frame, or the current selection to adjust orientation and build mirrored or angled pixel art.
Instructions
Flips and/or rotates the whole sprite, the active cel(s) of a layer/frame, or the selection.
Tool call template
This tool declares no required parameters. Add optional parameters from the input schema as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {},
"name": "flip_rotate"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| flip | No | ||
| save | No | Batch mode: write changes back to the sprite file (default true) | |
| frame | No | 1-based frame number. Defaults to the active frame (or 1). | |
| layer | No | Layer name, 'Group/Child' path, or 1-based index from get_sprite_info. Defaults to the active layer. | |
| rotate | No | ||
| sprite | No | File path, open tab title, or sprite id. Defaults to the active sprite (live). Batch mode needs a file path. | |
| target | No | ||
| backend | No | auto (default): live Aseprite if connected, else headless batch |