VNyanNet (multiplayer)
vnyan_vnyannetManage VNyanNet networked players: read connected players and slot transforms, send RPCs to lobby, and retrieve recent events for VTuber avatar coordination.
Instructions
Read connected players and their slot transform, send an RPC to the lobby, and read recently observed RPCs/connection events. Source: plugin (live, read+write). Returns empty results, not an error, when VNyanNet isn't configured (VNyanNetServerUrl unset).
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| w | No | Rotation quaternion W component - only used by slotRotationSet, default 1 (identity) | |
| x | No | Position/rotation/scale X component, for the slotXxxSet actions | |
| y | No | Position/rotation/scale Y component, for the slotXxxSet actions | |
| z | No | Position/rotation/scale Z component, for the slotXxxSet actions | |
| name | No | RPC name, for sendRPC | |
| slot | No | VNyanNet player slot index - required for every slotXxxGet/Set action | |
| val1 | No | sendRPC string param 1 | |
| val2 | No | sendRPC string param 2 | |
| val3 | No | sendRPC string param 3 | |
| val4 | No | sendRPC float param 1 | |
| val5 | No | sendRPC float param 2 | |
| val6 | No | sendRPC float param 3 | |
| limit | No | Max entries for 'recent' (default 50) | |
| action | Yes | Which VNyanNet operation to perform | |
| bounce | No | sendRPC: echo the RPC back to the sender too. Default false | |
| playerName | No | VNyanNet player name, for getSlot/setSlot |