VNyan node type schema
vnyan_node_schemaLook up a VNyan node type's socket layout (exec/value in/out, fields, values[] keys) or list all types. Flags uncertain entries so you can verify before use.
Instructions
Looks up a node type's socket layout (exec-in/out and value-in/out counts, field names in socket order, and the values[] keys VNyan writes by default) - or lists all known node types plus schema provenance when 'type' is omitted. Source: bundled reference data (offline, no VNyan connection needed). How much to trust each field: socket counts and valueInFields/valueOutFields are read from real declared C# fields and are reliable. dynamicSockets lists socket kinds whose real count comes from the Unity prefab or is built at runtime (array-typed socket fields, and every 'Flex' node) - for those the count shown is a FLOOR, not a ceiling, and vnyan_graph_write will let you wire past it; confirm the true count with vnyan_graph_read on a graph that already uses the node. valuesUncertain: true means the values[] key names came from a source heuristic rather than an observed VNyan-written graph - verify them before relying on them. valuesCountMismatch is a stronger warning: that entry's field count disagrees with VNyan's own help file, so its keys are probably WRONG - confirm with vnyan_graph_read against a graph already using the node before authoring with it. possiblyIncomplete: true means values[] is shorter than the valueIn count, usually because a value socket was wired in the sampled graph (VNyan drops a wired socket's key from values[]).
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| type | No | e.g. 'CallTriggerNode' - omit to list all ~300 known types |