VNyan bones
vnyan_boneRead a humanoid bone's composed pose from tracking or set/clear rotation overrides in VNyan. Uses HumanBodyBones names like Head, LeftUpperArm, Spine.
Instructions
Read a humanoid bone's current position/rotation (the composed pose from tracking/other layers, before this plugin's own overrides), or set/clear a rotation override for it (Euler degrees). Bone names are UnityEngine.HumanBodyBones values, e.g. 'Head', 'LeftUpperArm', 'Spine'. Source: plugin (live, read+write). Note: reading a bone you just overrode still shows the pre-override value - it reflects the incoming pose, not your own pending change. Full valid bone-name list: vnyan_guide topic:'bone-names'.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| x | No | Euler X degrees, for 'set' | |
| y | No | Euler Y degrees, for 'set' | |
| z | No | Euler Z degrees, for 'set' | |
| bone | Yes | HumanBodyBones name, e.g. 'Head', 'LeftUpperArm', 'Spine' - see vnyan_guide topic:'bone-names' for the full list | |
| action | Yes | Which bone operation to perform |