Provides AI assistants with access to the complete Godot Engine documentation, enabling developers to get answers about Godot classes, tutorials, and features directly in their chat interface.
Provides AI-powered tools for MonoGame development, including API documentation lookup, project management, and code scaffolding. It enables users to create, build, and diagnose projects through integrated dotnet and content pipeline automation.
Autonomous game development framework that lets AI agents program, design scenes, and run visual QA on Godot 4.x projects — all through the Model Context Protocol (MCP).
AI-native open-source 2D game engine whose MCP server exposes every editor operation to coding agents as typed commands, so an agent can build, run, and verify a game inside the editor. It runs locally on macOS, Windows, and Linux with no cloud service or API key.
Connect any MCP-compatible AI client (Claude Code, Cursor, Windsurf) to Unity or Godot. 300+ granular tools, an editor aware system prompt, game design document project context, script semantic search, and skill calibration.
151 MCP tools for AI to control the Godot 4 editor and running game, covering scene editing, scripting, signals, physics, particles, animation, and more.