AutoGodot
This server does not currently have a deployable release on Glama. Follow the repository's setup instructions to install and configure it for your MCP client, including any required credentials and local dependencies.
AutoGodot
Autonomous game development framework that lets AI agents program, design scenes, and run visual QA on Godot 4.7 projects — all through the Model Context Protocol (MCP).
What It Does
An AI agent (Claude Desktop, VS Code, or any MCP-compatible client) can:
Write game files — Create/edit GDScript (
.gd) and scene (.tscn) files directlyRun Godot tests — Launch the project, capture console output, detect errors
Capture screenshots — Take visual QA screenshots of the running game for design verification
Related MCP server: Godot Agent Loop
Quick Start (Ubuntu)
git clone https://github.com/YOUR_USERNAME/autogodot.git
cd autogodot
chmod +x scripts/setup_and_run.sh
./scripts/setup_and_run.shThe setup script handles everything:
Verifies Python 3.10+ and Godot 4.7 are installed
Creates an isolated virtual environment
Installs all dependencies
Injects MCP server config into Claude Desktop (auto-detected)
Starts the MCP server
Manual Setup
python3 -m venv .venv
source .venv/bin/activate
pip install -r requirements.txt
python core/mcp_server.pyMCP Tools
Tool | Description |
| Create or overwrite |
| Launch Godot with a scene, capture stdout/stderr, enforce timeout |
| Screenshot the running game window, return Base64 JPEG |
| Parse a .tscn into structured JSON |
| Build a .tscn from a JSON definition |
| Apply surgical operations to an existing .tscn |
Configuration
Environment Variable | Default | Description |
|
| Path to Godot 4.7 executable |
|
| Path to the Godot project directory |
|
| Set to |
Project Structure
autogodot/
├── config/ # MCP client config templates
├── core/
│ ├── __init__.py
│ ├── mcp_server.py # MCP server (stdio transport)
│ ├── godot_controller.py # Godot subprocess management
│ ├── scene_builder.py # Structured .tscn manipulation (read/create/modify)
│ └── vision_qa.py # Screen capture and visual QA
├── scripts/
│ └── setup_and_run.sh # One-click Ubuntu setup
├── .gitignore
├── requirements.txt
└── README.mdRequirements
Python 3.10 or later
Godot 4.7 (recommended)
OS Linux (Ubuntu 22.04+ recommended)
License
MIT
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