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erhansiraci

Unreal Engine MCP Server

by erhansiraci

Unreal Engine MCP Server

A comprehensive Model Context Protocol (MCP) server that enables Claude and other AI assistants to interact with Unreal Engine through the Remote Control API.

Features

  • 22 MCP Tools - Full control over actors, assets, levels, and editor

  • 4 MCP Resources - Read-only data access to engine state

  • 6 MCP Prompts - Workflow templates for common tasks

  • Remote Control API Integration - HTTP-based communication

  • Mock Mode - Test without running Unreal Engine

  • TypeScript - Full type safety with Zod validation

  • Batch Operations - Execute multiple operations efficiently

Related MCP server: Unreal Engine MCP Server

Requirements

  • Node.js 18+

  • Unreal Engine 5.x with Remote Control API plugin enabled

Enabling Remote Control in Unreal Engine

  1. Open your project in Unreal Editor

  2. Go to Edit > Plugins

  3. Search for "Remote Control API" in the Messaging category

  4. Enable the plugin and restart the editor

The Remote Control API server starts automatically on port 30010.

Installation

# Clone the repository
git clone https://github.com/your-repo/ue-mcp.git
cd ue-mcp

# Install dependencies
npm install

# Build
npm run build

Usage

Start the server

# Default settings (connects to localhost:30010)
npm start

# Mock mode (for testing without Unreal Engine)
npm run start:mock

# Custom host/port
node dist/index.js --host 192.168.1.100 --http-port 30010

# Development mode with hot reload
npm run dev

CLI Options

Option

Alias

Description

Default

--host

-h

Unreal Engine host address

127.0.0.1

--http-port

-p

Remote Control HTTP port

30010

--ws-port

-w

Remote Control WebSocket port

30020

--timeout

-t

Request timeout (ms)

5000

--mock

-m

Enable mock mode

false

--verbose

-v

Enable verbose logging

false

Claude Desktop Configuration

Add to your Claude Desktop configuration (~/.claude.json or .mcp.json):

{
  "mcpServers": {
    "unreal-engine": {
      "command": "node",
      "args": ["/path/to/ue-mcp/dist/index.js"],
      "env": {
        "UE_HOST": "127.0.0.1",
        "UE_HTTP_PORT": "30010"
      }
    }
  }
}

Available Tools (22)

Debug Tools

Tool

Description

ue_ping

Test connection to Unreal Engine

ue_get_api_info

Get available API routes

Object Tools

Tool

Description

ue_call_function

Call Blueprint-callable functions on UObjects

ue_get_property

Read property values from objects

ue_set_property

Write property values to objects

ue_describe_object

Get object metadata (properties, functions)

Actor Tools

Tool

Description

ue_get_all_actors

List all actors in the current level

ue_get_selected_actors

Get currently selected actors

ue_spawn_actor

Spawn a new actor in the level

ue_destroy_actor

Delete an actor from the level

ue_transform_actor

Move, rotate, or scale an actor

ue_select_actors

Set editor selection

Batch Tools

Tool

Description

ue_batch_execute

Execute multiple operations in one request

Asset Tools

Tool

Description

ue_search_assets

Search the asset registry

ue_get_asset_data

Get asset metadata

Level Tools

Tool

Description

ue_get_current_level

Get current level information

ue_open_level

Open a level

ue_save_level

Save the current level

ue_save_all

Save all modified assets

Editor Tools

Tool

Description

ue_play_in_editor

Control PIE (start/stop/pause/resume)

ue_execute_console_command

Run console commands

ue_focus_viewport

Move viewport to actor or location

Available Resources (4)

Resources provide read-only access to Unreal Engine data via URI patterns.

Resource URI

Description

unreal://api/schema

Available Remote Control API endpoints

unreal://level/actors

All actors in the current level

unreal://editor/state

Current editor state (level, selection)

unreal://presets

List of Remote Control Presets

Available Prompts (6)

Prompts are workflow templates that guide common tasks.

Prompt

Description

spawn-actors-grid

Create a grid of actors at specified positions

batch-property-edit

Edit a property on multiple actors at once

debug-actor

Get comprehensive debug info about an actor

setup-level

Set up a new level with common elements

explore-blueprint

Explore a Blueprint's properties and functions

use-preset

Work with a Remote Control Preset

Example Interactions

You: Ping Unreal Engine to check if it's connected
Claude: [Uses ue_ping tool]
Successfully connected to Unreal Engine at http://127.0.0.1:30010

You: List all the lights in the level
Claude: [Uses ue_get_all_actors with classFilter="PointLight"]
Found 3 actors: PointLight_1, PointLight_2, SpotLight_1

You: Spawn a point light at position (500, 0, 200)
Claude: [Uses ue_spawn_actor tool]
Successfully spawned PointLight at (500, 0, 200)

You: Move it up by 100 units
Claude: [Uses ue_transform_actor tool]
Successfully set location on actor

You: Save the level
Claude: [Uses ue_save_level tool]
Level saved successfully

Development

# Install dependencies
npm install

# Run in development mode
npm run dev

# Type checking
npm run typecheck

# Build
npm run build

# Run tests
npm test

# Test with MCP Inspector
npm run inspector

Architecture

src/
├── index.ts              # CLI entry point
├── server.ts             # MCP server setup
├── config/               # Configuration system
├── client/               # HTTP client for Remote Control API
├── tools/
│   ├── debug/            # ue_ping, ue_get_api_info
│   ├── object/           # ue_call_function, ue_get_property, etc.
│   ├── actor/            # ue_spawn_actor, ue_transform_actor, etc.
│   ├── asset/            # ue_search_assets, ue_get_asset_data
│   ├── level/            # ue_open_level, ue_save_level, etc.
│   ├── editor/           # ue_play_in_editor, ue_execute_console_command
│   └── batch/            # ue_batch_execute
├── resources/            # MCP resources (read-only data)
├── prompts/              # MCP prompts (workflow templates)
└── utils/                # Error handling utilities

Environment Variables

UE_HOST=127.0.0.1        # Unreal Engine host
UE_HTTP_PORT=30010       # Remote Control HTTP port
UE_WS_PORT=30020         # Remote Control WebSocket port
UE_TIMEOUT=5000          # Request timeout (ms)
UE_MOCK_MODE=false       # Enable mock mode
UE_VERBOSE=false         # Enable verbose logging

License

MIT

Sources

A
license - permissive license
-
quality - not tested
D
maintenance

Maintenance

Maintainers
Response time
Release cycle
Releases (12mo)
Commit activity

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