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risnake

minecraft-mcp-server

by risnake

give_item

Gives Minecraft items to a specified player, or the bot itself, with configurable item type and quantity.

Instructions

Give an item to a player (default: the bot itself).

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
itemYesMinecraft item id (e.g. 'diamond', 'minecraft:stone')
countNoNumber of items (default 1, max 6400)
targetNoTarget player selector or name (default: bot itself, '@s')
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, so the description carries the full burden of behavioral disclosure. It reveals the default target behavior but omits other important traits such as whether the item appears in the player's inventory or is dropped on the ground, whether operator permissions are required, or what happens if the inventory is full. This is a minimal description with significant behavioral gaps.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single, front-loaded sentence that states the core action and default behavior without any wasted words. It earns its place completely and is easy to scan.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

The tool is simple and the schema provides rich parameter details, but the description is quite sparse. It doesn't mention side effects, prerequisites, or what happens after the item is given. For a tool with no output schema and no annotations, this is only minimally adequate and leaves some operational context unstated.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The schema covers 100% of parameters with clear descriptions (e.g., item ID examples, count min/max, target default). The description adds no additional parameter meaning beyond what the schema already provides, so the baseline score of 3 is appropriate.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description uses a specific verb ('Give') and resource ('item to a player'), and clearly states the default target (the bot itself). It is unambiguous and distinct from sibling tools like setblock or summon_entity, making it easy to identify when this tool is appropriate.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description implies usage (use to give items to players) but provides no explicit guidance on when to choose this tool over alternatives, nor any exclusions or prerequisites. For example, it doesn't mention whether the bot must be in creative mode or if the target must be a real player. The usage context is clear enough for a simple tool but lacks explicit direction.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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