League of Legends MCP Server
Server Configuration
Describes the environment variables required to run the server.
| Name | Required | Description | Default |
|---|---|---|---|
| RIOT_API_KEY | Yes | Your Riot API key from https://developer.riotgames.com/ |
Instructions
Guidance the server publishes about itself, which clients place ahead of the tool catalog so the model reads it before choosing anything.
This server publishes no instructions, or was last inspected before Glama recorded them.
Capabilities
Features and capabilities supported by this server
Protocol revision2025-11-25
| Capability | Details |
|---|---|
| tools | {
"listChanged": true
} |
Tools
Functions exposed to the LLM to take actions
| Name | Description |
|---|---|
| lol_get_accountA | Get Riot account info by Riot ID (gameName#tagLine) |
| lol_get_summonerB | Get summoner info (level, profile icon) by PUUID |
| lol_get_rankedC | Get ranked stats (tier, rank, LP, wins, losses, winRate) |
| lol_get_player_profileA | Get complete player profile in one call (account, summoner, ranked, mastery summary) |
| lol_get_match_historyC | Get recent match IDs |
| lol_get_match_detailsB | Get detailed info for one or more matches |
| lol_get_match_timelineC | Get minute-by-minute match timeline |
| lol_get_champion_masteryB | Get champion mastery data (list or single champion) |
| lol_get_live_gameB | Check if a player is currently in game |
| lol_get_champion_rotationB | Get current free champion rotation |
| lol_get_featured_gamesC | Get featured games |
| lol_get_league_by_idC | Get league info by league ID |
| lol_get_league_entriesC | Get league entries by PUUID |
| lol_get_league_entries_expC | Get league entries by queue, tier, division (paginated) |
| lol_get_league_topB | Get top players in a league (challenger/grandmaster/master) |
| lol_get_clash_tournamentsB | Get active/upcoming Clash tournaments |
| lol_get_clash_playerC | Get Clash info for a player |
| lol_get_clash_teamC | Get Clash team info |
| lol_get_challengesB | Get all challenge configurations |
| lol_get_player_challengesC | Get player challenge progress |
| lol_get_server_statusA | Get server status (maintenance/incidents) for a region |
| lol_get_all_championsB | List all current champions with ID, name, title, roles/tags |
| lol_get_champ_infoB | Get detailed champion info (stats, abilities, cooldowns, ratios, passive, skill order) |
| lol_get_all_itemsB | List all items with stats, cost, build path |
| lol_get_runesB | Get rune trees with keystones, minor runes, descriptions |
| lol_get_builds_for_championB | Scrape Lolalytics for best builds, runes, counters, and meta data for a champion |
| lol_analyze_performanceC | Analyze recent performance and give recommendations |
| lol_analyze_championC | Analyze performance on a specific champion |
| lol_get_improvement_tipsC | Get personalized improvement tips |
| lol_compare_playersC | Compare stats between two players |
| lol_get_player_match_summaryB | Get compact review stats for one player in one match without full match blob |
| lol_get_player_deathsB | Get chronological death events for a player in a match with compact coaching context |
| lol_get_player_vision_summaryB | Get compact vision review data for a player in one match |
| lol_get_champion_reviewC | Get compact multi-match review for recent games on one champion |
| lol_get_timeline_eventsC | Get filtered timeline events by participant, event type, and time range |
Prompts
Interactive templates invoked by user choice
| Name | Description |
|---|---|
No prompts | |
Resources
Contextual data attached and managed by the client
| Name | Description |
|---|---|
No resources | |
TDQS
Scored across 35 tools
Most tools target distinct data or actions, but some overlap exists: lol_get_league_entries and lol_get_league_entries_exp both handle league entries via different parameters, and lol_get_player_profile composites multiple endpoints, which could blur boundaries.
All tools follow a consistent lol_verb_noun pattern (e.g., lol_get_live_game, lol_analyze_performance), with verbs like get, analyze, compare, and nouns clearly describing the resource, making the naming predictable and easy to navigate.
35 tools is on the higher end, covering many specific endpoints (e.g., death events, vision summary) and composite functions. While each tool has a purpose, the count feels slightly bloated; could be streamlined by reducing redundancy.
The tool set covers a broad range of League of Legends data and analysis: account, matches, champions, items, runes, builds, and performance tips. Only minor gaps like advanced spectator features or tournament data beyond Clash are missing.