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rexlManu

League of Legends MCP Server

by rexlManu

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    TDQS

    B3.1/5.0

    Scored across 35 tools

    Disambiguation4/5

    Most tools target distinct data or actions, but some overlap exists: lol_get_league_entries and lol_get_league_entries_exp both handle league entries via different parameters, and lol_get_player_profile composites multiple endpoints, which could blur boundaries.

    Naming Consistency5/5

    All tools follow a consistent lol_verb_noun pattern (e.g., lol_get_live_game, lol_analyze_performance), with verbs like get, analyze, compare, and nouns clearly describing the resource, making the naming predictable and easy to navigate.

    Tool Count3/5

    35 tools is on the higher end, covering many specific endpoints (e.g., death events, vision summary) and composite functions. While each tool has a purpose, the count feels slightly bloated; could be streamlined by reducing redundancy.

    Completeness4/5

    The tool set covers a broad range of League of Legends data and analysis: account, matches, champions, items, runes, builds, and performance tips. Only minor gaps like advanced spectator features or tournament data beyond Clash are missing.

    Maintenance

    ActivityActive
    ResponsivenessNo issues