League of Legends MCP Server
# League of Legends MCP Server
[](https://www.npmjs.com/package/@rexlmanu/lol-mcp-server)
[](https://github.com/rexlManu/lol-mcp-server/actions/workflows/ci.yml)
[](https://opensource.org/licenses/MIT)
MCP server exposing 35 tools for League of Legends player analysis, match review, and training-plan generation.
## Installation
### Via npm (recommended)
```bash
npm install -g @rexlmanu/lol-mcp-server
```
### Via npx (no install)
```bash
npx @rexlmanu/lol-mcp-server
```
### From source
```bash
git clone https://github.com/rexlManu/lol-mcp-server.git
cd lol-mcp-server
pnpm install
pnpm build
```
## Setup
```bash
cp .env.example .env
# Edit .env and add your RIOT_API_KEY
```
Get your Riot API key at https://developer.riotgames.com/
## MCP Client Configuration
Add to your MCP client config (Cursor, Claude Desktop, etc.):
```json
{
"mcpServers": {
"league-of-legends": {
"command": "lol-mcp-server",
"env": {
"RIOT_API_KEY": "your-api-key-here"
}
}
}
}
```
Or if installed from source:
```json
{
"mcpServers": {
"league-of-legends": {
"command": "node",
"args": ["/path/to/lol-mcp-server/dist/index.js"],
"env": {
"RIOT_API_KEY": "your-api-key-here"
}
}
}
}
```
## Stack
- **Runtime:** Node.js 20+, TypeScript
- **Package manager:** pnpm
- **MCP SDK:** `@modelcontextprotocol/sdk`
- **Validation:** zod
- **Scraping:** cheerio (Lolalytics, League Wiki)
- **Static data:** Data Dragon API
- **Testing:** vitest
```bash
pnpm dev # Run with tsx (hot reload)
pnpm build # Compile to dist/
pnpm start # Run compiled server
pnpm test # Run tests
pnpm typecheck # Type checking
```
## MCP Client Configuration
### Cursor / VS Code
```json
{
"mcpServers": {
"league-of-legends": {
"command": "node",
"args": ["dist/index.js"],
"env": {
"RIOT_API_KEY": "your-api-key-here"
}
}
}
}
```
### opencode
```json
{
"mcpServers": {
"league-of-legends": {
"command": "node",
"args": ["dist/index.js"],
"env": {
"RIOT_API_KEY": "your-api-key-here"
}
}
}
}
```
## Tools (35 total)
### Account & Profile (4)
| Tool | Description |
|------|-------------|
| `lol_get_account` | Get Riot account info by Riot ID |
| `lol_get_summoner` | Get summoner info (level, icon) by PUUID |
| `lol_get_ranked` | Get ranked stats (tier, rank, LP, win rate) |
| `lol_get_player_profile` | Complete player profile in one call |
### Match History (3)
| Tool | Description |
|------|-------------|
| `lol_get_match_history` | Get recent match IDs (with filters) |
| `lol_get_match_details` | Get detailed match data (batch supported) |
| `lol_get_match_timeline` | Get minute-by-minute match timeline |
### Match Review (5)
| Tool | Description |
|------|-------------|
| `lol_get_player_match_summary` | Compact review stats for one player in one match |
| `lol_get_player_deaths` | Chronological death timeline with killer, assists, position, and context |
| `lol_get_player_vision_summary` | Compact vision review with wards, control wards, trinkets, and phase grouping |
| `lol_get_champion_review` | Multi-match compact review for recent games on one champion |
| `lol_get_timeline_events` | Filtered timeline events by participant, event type, and time range |
### Champion & Live (4)
| Tool | Description |
|------|-------------|
| `lol_get_champion_mastery` | Get champion mastery data |
| `lol_get_live_game` | Check if player is in game |
| `lol_get_champion_rotation` | Get free champion rotation |
| `lol_get_featured_games` | Get featured games |
### League & Clash (7)
| Tool | Description |
|------|-------------|
| `lol_get_league_by_id` | Get league info by ID |
| `lol_get_league_entries` | Get league entries by summoner |
| `lol_get_league_entries_exp` | Get league entries (paginated, by queue/tier/division) |
| `lol_get_league_top` | Get top players (challenger/grandmaster/master) |
| `lol_get_clash_tournaments` | Get active Clash tournaments |
| `lol_get_clash_player` | Get Clash player info |
| `lol_get_clash_team` | Get Clash team info |
### Challenges & Status (3)
| Tool | Description |
|------|-------------|
| `lol_get_challenges` | Get all challenge configurations |
| `lol_get_player_challenges` | Get player challenge progress |
| `lol_get_server_status` | Get server status (maintenance/incidents) |
### Static Game Data (4)
| Tool | Description |
|------|-------------|
| `lol_get_all_champions` | List all champions (from Data Dragon) |
| `lol_get_champ_info` | Detailed champion info (Data Dragon + Wiki) |
| `lol_get_all_items` | List all items with stats, cost, build path |
| `lol_get_runes` | Get rune trees with keystones and descriptions |
### Lolalytics (1)
| Tool | Description |
|------|-------------|
| `lol_get_builds_for_champion` | Scrape Lolalytics for builds, runes, counters, meta |
### AI Analysis (4)
| Tool | Description |
|------|-------------|
| `lol_analyze_performance` | Analyze recent performance with recommendations |
| `lol_analyze_champion` | Analyze performance on a specific champion |
| `lol_get_improvement_tips` | Get personalized improvement tips |
| `lol_compare_players` | Compare stats between two players |
## Region Support
User-facing regions: `euw`, `eune`, `na`, `kr`, `br`, `lan`, `las`, `oce`, `ru`, `tr`, `jp`, `ph2`, `sg2`, `th2`, `tw2`, `vn2`
Platform routing: `euw1`, `eun1`, `na1`, `kr`, `jp1`, `br1`, `la1`, `la2`, `oc1`, `tr1`, `ru`
Regional routing: `europe`, `americas`, `asia`, `sea`
## Caching
| Data Type | TTL |
|-----------|-----|
| Live game / server status | 15-30s |
| Account / summoner / ranked | 60s |
| Champion mastery / match history | 2min |
| Lolalytics pages | 5min |
| Match details / timelines | 1h |
| Static data (champions/items/runes) | 24h |
## Error Handling
| Error | Description |
|-------|-------------|
| `not found` (404) | Player/match not found |
| `rate limited` (429) | Auto-retry with backoff |
| `forbidden` (403) | Private data or restricted access |
| `invalid key` (401) | Invalid Riot API key |
| `scrape_layout_changed` | Lolalytics page structure changed |
| `network failure` | Connection/API error |
| `invalid region` | Unknown region code |
## Project Structure
```
src/
index.ts # Entry point, MCP server setup
config.ts # Environment config
riot/
client.ts # Riot API HTTP client with rate limiting
regions.ts # Region routing maps
types.ts # Core Riot API types
types-extra.ts # Additional Riot API types
cache/
cache.ts # TTL-based in-memory cache
static-data/
dataDragon.ts # Data Dragon API client
wikiScraper.ts # League Wiki scraper (cheerio)
types.ts # Static data types
lolalytics/
scraper.ts # Lolalytics page fetcher
parser.ts # HTML parser (cheerio)
types.ts # Lolalytics types
tools/
account.ts # Account, summoner, ranked, profile, match tools
champion.ts # Mastery, live game, rotation, featured games
league.ts # League, clash, challenges, status
staticData.ts # Champions, items, runes
lolalytics.ts # Lolalytics builds
analysis.ts # Performance analysis, tips, comparison
analysis/
performance.ts # Performance analysis engine
championReview.ts # Champion-specific analysis
trainingPlan.ts # Improvement tips generator
compare.ts # Player comparison
tests/
regions.test.ts # Region mapping tests
cache.test.ts # Cache tests
lolalytics-parser.test.ts # Parser tests
analysis.test.ts # Analysis engine tests
```
## License
MIT
TDQS
Scored across 35 tools
Most tools target distinct data or actions, but some overlap exists: lol_get_league_entries and lol_get_league_entries_exp both handle league entries via different parameters, and lol_get_player_profile composites multiple endpoints, which could blur boundaries.
All tools follow a consistent lol_verb_noun pattern (e.g., lol_get_live_game, lol_analyze_performance), with verbs like get, analyze, compare, and nouns clearly describing the resource, making the naming predictable and easy to navigate.
35 tools is on the higher end, covering many specific endpoints (e.g., death events, vision summary) and composite functions. While each tool has a purpose, the count feels slightly bloated; could be streamlined by reducing redundancy.
The tool set covers a broad range of League of Legends data and analysis: account, matches, champions, items, runes, builds, and performance tips. Only minor gaps like advanced spectator features or tournament data beyond Clash are missing.