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Find Godot projects

list_projects
Read-only

Locate Godot projects by searching a directory for folders containing project.godot. Set a path and optional search depth to find projects for inspection or editing.

Instructions

Find Godot projects (folders with project.godot) under a folder.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
maxDepthNoHow many folder levels to search (default 3).
directoryNoFolder to search. Defaults to the folder Claude Code is running in.

Schema Changelog

Changes observed during successful MCP inspections.

  1. First observedv0.2.0

TDQS

B3.4/5.0
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations already declare readOnlyHint=true, destructiveHint=false, and openWorldHint=false, so the safety profile is covered. The description adds the useful qualification that only folders with project.godot qualify as results, but says nothing about depth default behavior, result count, or ordering. With annotations carrying the safety burden, a 3 is appropriate.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

A single short sentence with the search scope front-loaded and the result definition in parentheses. No wasted words.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a simple, read-only, two-parameter discovery tool with full schema coverage and no output schema, the description supplies enough to call it correctly. The main omission is any hint about the practical difference between this and the other project-inspection siblings.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100%, so both parameters (directory, maxDepth) are already documented in the schema. The description's phrase 'under a folder' loosely restates the directory parameter without adding format or default details. Baseline 3 applies when the schema does the heavy lifting.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

States a specific verb (Find) plus resource (Godot projects) and even disambiguates what counts as a project — folders containing project.godot. It does not name or distinguish itself from siblings like get_project_info, so it falls short of a 5.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description never says when to use this tool versus alternatives such as get_project_info or get_scene_tree, nor does it state prerequisites or when discovery is unnecessary. Usage is only loosely implied by 'under a folder'.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.