Screenshot a scene
capture_screenshotRun a Godot game or single scene briefly, then take a screenshot of its rendered output to verify changes. The image is returned and saved to a temp folder.
Instructions
Run the game (or one scene) for a moment and return a screenshot of what it renders, so you can see the result of your changes. Uses Godot's Movie Maker mode, so a game window appears briefly. The image is also saved to a temp folder.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| scene | No | Scene to capture (default: the main scene). | |
| seconds | No | Game time to run before capturing (default 1). | |
| resolution | No | Window size like "1280x720" (default: the project setting). | |
| projectPath | No | Folder containing project.godot. Optional: defaults to the project Claude Code is running in. |