Check GDScript for errors
check_scriptsCompile GDScript files with the Godot engine to report parse and compile errors with file and line before launching the game. Run after editing .gd files to catch script issues early.
Instructions
Compile GDScript files with the real Godot engine and report parse/compile errors with file and line, without launching the game. Run this after editing .gd files. Checks every script in the project unless paths are given.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| paths | No | Specific .gd files to check (default: all scripts in the project). | |
| projectPath | No | Folder containing project.godot. Optional: defaults to the project Claude Code is running in. |