Godot MCP
Related Servers
Alternatives to Godot MCP
No user-submitted related servers found.
Related Servers
- AlicenseAqualityDmaintenanceConnects Claude directly to Godot 4 projects to read and manipulate scenes, nodes, scripts, and assets within the editor. It enables real-time scene tree management, script editing, and resource configuration through a local Node.js bridge and GDScript plugin.16857 npmMIT
- AlicenseBqualityCmaintenanceEnables AI clients to inspect Godot 4 project settings, create GDScript and .tscn scene files, and optionally communicate with the Godot editor to open or run scenes and capture 2D or 3D viewport screenshots.101MIT
- AlicenseAqualityAmaintenanceEnables AI agents to read and edit Godot 4.x scenes and resources, introspect the class API, run the game in a managed headless process with frame stepping, input injection and screenshots, validate scripts, and diagnose code via a built-in GDScript LSP plus a bridge to an already open editor.23MIT
- AlicenseNot gradedqualityFmaintenanceEnables complete natural language control of Godot Engine 4.5+ with 76 tools for managing scripts, scenes, nodes, animations, physics, tilemaps, audio, shaders, navigation, particles, UI, lighting, assets, and exports. Integrates with Claude Desktop, VS Code, and Ollama for AI-assisted game development.169 npm2MIT
- AlicenseBqualityCmaintenanceEnables AI agents to inspect, modify, run, and debug Godot projects, including scene and script analysis, editor and project management, and visual verification through screenshots.2215 npm14MIT
- AlicenseAqualityDmaintenanceEnables AI agents to create, edit, and run Godot 4.5+ games by providing tools for project scaffolding, scene manipulation, and engine interaction. It supports full game development workflows including node editing, script attachment, and project execution with debugging capabilities.245MIT
TDQS
Scored across 17 tools
Most tools have clearly distinct purposes (e.g., get_scene_tree vs. check_scripts, run_project vs. capture_screenshot). Potential confusion exists between get_project_info and get_scene_tree (both inspect scene structure) and between create_scene/add_node/save_scene (all modify scenes), but descriptions clarify their distinct roles.
The vast majority follow a consistent verb_noun pattern (get_, list_, run_, stop_, create_, add_, load_, save_, export_, update_). Minor deviation: 'check_scripts' uses 'check' instead of 'get'/'verify', but still follows verb_noun.
17 tools is slightly heavy but reasonable for a full-featured Godot project management server covering versioning, project inspection, scene editing, execution, and debugging. Each tool appears to earn its place.
Covers project discovery, inspection, scene manipulation, script checking, execution, debugging, and UID management. Missing tools for deleting nodes/scenes, editing node properties beyond add, and managing resources, but core workflows are well-supported.