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retroarch_ping

Verify that RetroArch's Network Control Interface is reachable and retrieve its version string. Call this before other commands to confirm the UDP transport is working.

Instructions

PURPOSE: Verify connectivity to RetroArch's Network Control Interface and return the running RetroArch version string. USAGE: Call once at start-of-session before issuing other tool calls — if it succeeds, the UDP transport is up and other tools should reach RetroArch. Use retroarch_get_status afterwards to confirm a game is loaded (ping succeeds even when RetroArch is sitting at the menu with no content). BEHAVIOR: No side effects — pure liveness probe. Transport: RetroArch's Network Control Interface (NCI) over UDP (default 127.0.0.1:55355, requires network_cmd_enable = true in retroarch.cfg). Times out after ~5 seconds with a clear error if RetroArch isn't running, has Network Commands disabled, is bound to a different host/port, or a firewall is blocking UDP 55355. RETURNS: Single line 'OK — RetroArch VERSION', e.g. 'OK — RetroArch 1.20.0'.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault

No arguments

Behavior5/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations, the description carries the full burden and does exceptionally well: it declares 'No side effects — pure liveness probe,' explains the UDP transport and prerequisite (network_cmd_enable = true), the default host/port, and the ~5-second timeout with an explicit list of error conditions (RetroArch not running, disabled commands, wrong host/port, firewall blocking).

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is organized into labeled sections (PURPOSE, USAGE, BEHAVIOR, RETURNS) and every sentence adds value—purpose, usage context, transport details, error behavior, and return format. No fluff or redundancy.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness5/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

The description is complete for a zero-parameter liveness probe: it covers prerequisites, default connection details, timeout and error conditions, and the exact return format with an example. Even without an output schema or annotations, the agent has everything needed to invoke and interpret the tool.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

This tool has 0 parameters, so the schema coverage is 100% and the baseline is 4. The description does not need to discuss parameters and doesn't, which is appropriate. It adds no parameter information because none exists.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description explicitly states 'Verify connectivity to RetroArch's Network Control Interface and return the running RetroArch version string,' which is a specific verb+resource. It clearly distinguishes this from sibling tools like retroarch_get_status, which confirms game loading rather than basic connectivity.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines5/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description gives explicit when-to-use guidance: 'Call once at start-of-session before issuing other tool calls.' It also names the alternative for verifying a loaded game: 'Use retroarch_get_status afterwards to confirm a game is loaded.' This fully addresses when to use and when to choose another tool.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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